Homebrew Beefy Alien Hominid Species Details

A much larger Variant of the smaller Alien Hominid with a vaguely humanoid shape featuring a pair of antennae, large black eyes, and a strong, smile-shaped maw with a jagged lower jaw. They have proven time and again to be savvy with all manners of technology, vehicles and weaponry. Due to their much more fearsome size and apoearance they may be assumed aberrant in nature but could be anywhere from a Gentle Freaky Giant to a Rabid Berserker while coasting through chaos like a breeze.

Disclaimers: Alien Hominid © 2002 & Alien Hominid Invasion © 2023 The Behemoth team. All information and media used is borrowed and/or extrapolated (modified to fit D&D parameters) from gameplay experience, released information, and videos of gameplay.

Artist for Image: Destri on Newgrounds

Beefy Alien Hominid Traits

Smooth Operators, Adaptable, Mutable, Beefy

Smooth Operator

Able to drive and pilot with ease, displaying an uncanny proficiency in handling all vehicles they come across.

Adaptable

Able to wield most weapons with comfort, within reason. Grants Half Proficiency with Simple and Martial weapons.

All small weapons are difficult or impossible to wield properly, and medium weapons are small for them due to their size.

Large weapons, such as polearms and great weapons, are generally preferred if a specimen reaches this hulking stature.

Mutable

You can choose the Mutations added and unlocked in Alien Hominid Invasion © 2023. You begin with the Invader Mutation and can replace it during Creation or a Level Up.

Beefy

Modified Hit Points, Carry Capacity, and Natural Weapons.

Natural Resistance

Due to your odd genetic nature and natural saliva you are considered immune to Acid.
A recessive trait within your genetic makeup reveals itself in all Alien Hominids that attain "Beefy" status!
Grants Acid Immunity. Grants Natural Armor that scales off Proficiency Bonus, honed through the trials you survive and conquer.

Invader

The starting Mutation for the Alien Hominid!

Create and use an Improvised Explosive resembling a Grenade. 15ft damage radius.

Deals variable fire damage and static force damage on use. All affected are knocked prone or staggered, interrupts Concentration Spells within 5ft. DC18 to save at 10ft.

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2026 11:33:47 PM
19
4
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Coming Soon

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