Homebrew Felkin Species Details

Felkin are nimble, catlike humanoids whose graceful agility and keen instincts shine in both exploration and combat. Driven by curiosity and independence, they bound across obstacles, slip away from danger, and see easily in dim conditions. Their subtle nature makes them excellent at stealth yet prone to being distracted by sudden sounds or motions. Feline quirks color every aspect of their lives—social interactions can be awkward due to their mercurial temperament, and they need plenty of rest or they quickly tire. Though physically less robust than some races, Felkin thrive by relying on their lithe reflexes and cleverness.

 Their biological traits---excluding: teeth, tail, ears, neurological wiring, and muscle density---closely follow humans.

Felkin Traits

Felkin are nimble, catlike humanoids renowned for their keen instincts and lightning-fast reflexes, excelling at acrobatics and stealth. Their curious, independent nature also makes them prone to distraction and unpredictable social behavior.

Feline Agility

When you move on your turn in combat, you can double your movement speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Nimble Paws

You have proficiency in the Acrobatics skill.

Silent Step

You have advantage on Stealth checks when moving at half speed or less.

Nine Lives

When you make a Dexterity saving throw to avoid an effect that deals damage, you can use your reaction to gain advantage on the saving throw. You can use this ability a number of times equal to your proficiency bonus per long rest.

Sharp Claws

Your unarmed strikes deal 1d4 slashing damage, and you can use Dexterity instead of Strength for attack and damage rolls with them.

Fickle Temperament

You are independent and temperamental, making you harder to predict in social situations. You have disadvantage on Insight checks when trying to understand humanoid emotions, as your feline instincts sometimes misinterpret social cues.

Easily Distracted

Your keen senses sometimes work against you. If you fail a Perception check, you must make a DC 10 Wisdom saving throw or become distracted by something unrelated (a movement, noise, or curiosity), causing disadvantage on the next skill check or attack roll you make before the end of your next turn.

Unnerving Reflexes

Your natural agility makes it hard for you to stand still or act predictably. You have disadvantage on Persuasion checks against creatures who value discipline, order, or military structure (such as high-ranking officers, lawful paladins, or strict nobles).

Soft Paws

While nimble, you are physically less durable than other races. Your hit point maximum is reduced by 1 per level.

Feline Sleep Cycle

Like a cat, you have erratic bursts of energy followed by deep exhaustion. If you do not sleep for at least 7 hours in a long rest, you gain one level of exhaustion instead of the usual effects of missing rest.

Languages

You can speak, read, and write Common and one additional language of your choice (typically Sylvan or Elvish).

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2025 5:21:30 AM
2
1
5e
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes