Homebrew Creature of Light Species Details
Every creature has its own appearance that will contribute to their abilities. Even so, there are a few rules that they seem to follow. Each one seems to have what is called now a Travel/attack form, they can alternate between this form and their natural form at will. Their travel forms are generally quadrupeds and used for fast travel or attacking, however, these forms can not hold weapons or do anything requiring hands. THought their speeds are generally increased and on accession, their attacks will be stronger.
These all also speak what is now known at Organic, this being a language soundlike like if you help one key on a keyboard and loved the synthesizer up and down. It can not be learned and can only be understood threw spells the Tounges and COmprehend Language, there is no writing form of this language as far as we know.
Creature of Light Traits
Masters of LightEcholation
To locate their tunnels these animals use Echolocation as it is too dark for any use in eyes. SO even if they can't see with their eyes can use Echocloation to find things also meaning they have proficiency in anything involving their hearing.
Travel Form
This species is well known for this trait where it can go between a travel form where their movement is boosted but their ability to hold items.
Neutral forms allow the player to do all the same tasks as a Human however they will keep an appearance that is bright and relates to their travel form.
Travel Forms are much faster and are commonly quadrupeds, these also range from winged or somehow flying creatures or they can dig even larger and deeper caverns. However most common I just faster-walking speed by the role of D4
Formula: Walking Speed x (1 D4)
Variance
Because of this species volatile nature, there are many differences between each one and no two share things alike. As such, there is 1 trait where you can add something special to your Creature. Please consult your GM/DM about this before picking out what you want to have for this trait. However, you can't do a few things with his trait.
-No Additional Languages
-No Fire magic of any kind, the species is too weak to light for fire magic
-Nothing with resistances
If need be you can make this free trait do to thing but you must run it by your GM/DM.
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