Homebrew Familiaris Species Details
Familiaris is an umbrella term for all creatures, according to the myth, descendant of awakened and heightened wizard familiars. Legend says the first Familiaris was a cat familiar of a good wizard who, in their last days of life, gave their familiar the gift of freedom to live on and the gift of opposable thumbs. Then, tales tell that same familiar learned to be a wizard themselves, and spread the gift.
Familiaris are rare, but it's common to see them living on their own communities taking care of each other. They fight against society underestimating them due to their appearances, looking like cute and small animal companions, and have a big sense of community and curiosity.
Among Familiaris communities it is often seen prayers and faith towards a divine idol called The Master, a divine figure who they say is the wizard who created the first among them.
Heightened by wizardly magic, Familiaris often live up to 200 years.
Familiaris Traits
As a Familiaris, you have these special traits.Creature Type
Familiars are Fey, Celestial or Fiends depending on their origin when being summoned or bonded to their wizard. You are your choice of those creature types, coming from your ancestry.
Size
Small.
Speed
30 feet.
Curious Nature
Your nature as a Familiar moves you towards wanting to discover new things. You have proficiency in the Perception or Investigation skill.
Smell Magic
Your Familiar lineage gives you a special sense to perceive magic through your smell. You know the Detect Magic spell and you can cast as many times as your Proficiency Bonus without spending a Spell Slot. Moreover, when you cast this spell, you can do so without any components, and you know if a creature within the range has the Spellcasting, Innate Spellcasting or Pact Magic trait, feature or action.
Unbreakable Bonding
Your Familiar lineage makes it so helping others comes easier for you. You can take the Help Action as a Bonus Action.
Darkvision
You have Darkvision with a range of 60 feet.
Familiar Lineage
You descend from a specific species of familiar of your choice, which determines your appearance and additional traits.
Felis
You descend from a feline familiar lineage, such as a cat. As a Felis, you gain the following traits.
Purrsuasion. When you roll a Persuasion check, you can give yourself advantage. You can do this as many times as your Proficiency Bonus per Long Rest.
Claw Grip. You gain a Climb Speed equal to your Walk Speed.
Canis
You descend from a canine familiar lineage, such as a dog. As a Canis, you gain the following traits.
Guardian. You always stand alert. You add your proficiency bonus to Initiative checks.
Loyal. When you use the Help Action, the helped creature can add 1d4 to the d20 Check with which you are helping. You can use this feature as many times as your Proficiency Bonus until you take a Long Rest.
Corvus
You descend from a corvid familiar lineage, such as a raven. As a Corvus, you gain the following traits.
Mimicry. You can mimic simple sounds you have heard, such as a whisper or chitter. You must make a DC 10 Deception check for it to be credible, and the result of your check sets the difficulty for any Insight check made to discern the nature of the sound.
Sloppy Wings. Your heightened size makes it so you can't fly normally, but you can flap slightly. Have a Fly Speed equal to your Walk Speed, but if you are still mid at the end of a turn, you fall. You can ignore this restriction if another feature or effect gives you any flight speed.
Other
You descend from a different familiar lineage that doesn't fall under the most common categories. You gain Proficiency in 2 Skills or Tools of your choice.
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