Homebrew Felitaur Species Details
The Feline variant of Centaurs developed primarily in areas of the Feywild that required dexterity to navigate. Where Equine Centaurs excelled at protecting expanses of plains and other environments where being able to run and gallop along areas was useful, Feline Centaurs were able to scale trees, jump across canyons and cliffs, and more aptly defend the areas they prowl with natural weapons as opposed to more complex tools like spears.
Felitaur are Fey creatures, having developed in largely nomadic tripes in places where the Feywild lapped at the edges of the Material Plane. They typically stand between 6 and 7 feet tall, with larger individuals hitting 8 or even 9 feet tall and the smallest being shorter than 5 feet. The feline components of their bodies tend to reach about 3 or 4 feet, but can vary similarly, sometimes even leading to individuals with long or short torsos. Their size, regardless of height, is always Medium.
They have a walking speed of 40 feet, as well as an equivalent climbing speed. Felitaurs can typically speak the Common tongue along with one other language, usually Sylvan.
Felitaur Traits
Felitaurs tend to have the following traitsDarkvision
Feline Centaur eyes are specially adapted to the darkness, and are very similar to the eyes of cats. Felitaurs can see in dim light within 60 feet as if it were bright light, and can see in darkness as if it were dim light. They can discern colors in the darkness only in shades of gray.
Lion's Claws
Felitaurs can choose to use their claws when they make an unarmed strike. When an unarmed strike made with your claws hits the target, the attack deals 1d6 + your Strength modifier in Slashing damage, instead of the Bludgeoning damage typical for an unarmed strike.
Running Leap
Felitaurs are well accustomed to leaping towards their foes, springing off their powerful legs and using the air to get an advantage. Because of this, instead of calculating your Long Jump distance as normal, you add 10 feet to your Strength Score if you have a running start. If you make a Long Jump without a running start, you instead add 5 feet.
Pounce
Felitaurs are built for leaping into battle. When you move at least 20 feet in a straight line towards an opponent and uses a melee weapon attack in the same turn, you can use a bonus action to attempt to push a creature that is within 5 feet of you and no more than one size category larger than you. When you do so, they must make a Strength save equal to 8 + your Proficiency Bonus + Your Strength Modifier or be knocked prone.
Lands on Their Feet
Just like a cat, a Felitaur always lands on their feet. When you would take fall damage, you can use your reaction to instead take only half the bludgeoning damage you would have taken for the fall, and to avoid landing prone.
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