Homebrew Chaos Shape Species Details

 Little is known about the Chaos Shape, also referred to as the "Deformed Ones". They barely retain a human form, their bodies twist and morph unpredictably, sprouting new appendages and features at random. Chaos Shapes acquire new body parts as they grow, but what emerges is unknown. Some grow additional limbs, thin, malformed things that drag behind them, while others develop eyes in nonsensical places or mouths that whisper in voices not their own. No two Chaos Shapes are alike, and no single form lasts forever.

Once called "mutants," Chaos Shapes are the unwanted offspring of an unnatural force, twisted beyond recognition by an affliction that defies logic. Weak, deformed, and often unable to function in civilized society, most Chaos Shapes are doomed from birth, shunned, feared, or destroyed before their monstrous growth can reach its peak. Those who survive live in exile, dwelling in the desolation of forsaken strongholds, crumbling catacombs, or lands tainted by ancient curses.

Yet, while most succumb to their chaotic existence, there are murmurs of those who learn to control the curse. By understanding the nature of their mutation, a Chaos Shape may harness the erratic forces within them. The rarest among them even develop an awareness of their mutations before they manifest, allowing them to willfully guide the changes instead of being at their mercy.

But mastery comes at a cost. The more a Chaos Shape tries to control its shifting form, the more it draws the attention of the unknown forces that shaped them. There are rumors of ancient beings that watch over the Deformed Ones, unseen entities that take an interest in their evolution. Some believe that these forces whisper to the Chaos Shapes in their dreams, nudging their transformations toward something greater or far worse.

Even among scholars and warlocks, the origins of the Chaos Shapes remain a mystery. Were they the results of cursed bloodlines, the remnants of failed experiments, or were they the harbingers of something far more eldritch?

One thing remains certain. Those who encounter a Chaos Shape should be wary, for their form may change, but their suffering and the madness that follows shall never.


Chaos Shape Traits

Creature Type: Unknown
Size: Medium
Speed: 30 feet

Chaos Shape Traits

Chaos shapes bodies are constantly mutating

Grotesque Form

Your charisma score decreases by 2  due to your ever-shifting and grotesque appearance unsettling those around you.

Size

Your Size is Medium.

Speed

Your Speed is 30 feet.

Twisted Sight

Your ever-shifting eyes grant you unnatural vision. You can see in dim light within 60 feet of you as if it were bright light, and in total darkness as if it were dim light. However, your vision is warped by the chaotic nature of your form, causing occasional flickers of false movement at the edges of your perception.

Unstable Evolution

Unstable Evolution – Your chaotic form continuously mutates. At each level, you may choose to grow a new limb or appendage of your choice, such as an extra arm, a prehensile tail, additional eyes, etc. The limb functions naturally but may not always form as expected, occasionally manifesting with minor flaws or unexpected traits.

Your body strains under the instability. Each time you gain a new appendage, roll a d6 and suffer one of the following drawbacks:

  1. Flesh Strain – You lose 1d4 maximum HP.

  2. Twitching Growths – You take a permanent -1 penalty to Dexterity as your body struggles to coordinate with its new parts.

  3. Horrific Deformity – You take a permanent -1 penalty to Charisma due to your increasingly grotesque appearance.

  4. Painful Mutation – You take 1d6 damage as your body painfully reshapes itself.

  5. Unstable Nerves – You have disadvantage on future saving throws.

  6. Favorable Growth – The mutation stabilizes perfectly, and you suffer no negative effects.

Unstable Adaptation

As your form shifts and mutates, you grow additional limbs or appendages that are fully functional. These limbs are capable of performing actions and attacks like a normal limb, but they come with drawbacks in combat due to the instability of your body. With each new limb, you are forced to adapt, but it is not a perfect process. These appendages are prone to unpredictable shifts in form and functionality, often requiring you to adjust mid-fight. Here are the specific penalties you may experience during combat:

Combat Penalty:

  • Accuracy: When using a limb for an attack, you take a -1 penalty to your attack rolls for each extra limb used. The extra limb isn't as finely tuned as your natural limbs, making it harder to land precise strikes or defend yourself effectively.

  • Selective Damage Reduction:

    • If you only attack with your original limbs, there is no damage penalty.

    • If you use a mutated limb to attack in the same turn, all attacks (including those from original limbs) suffer a penalty equal to the number of mutated limbs used that turn.

    • Example: A character with two mutated limbs makes attacks using both their original arms and one mutated limb. Since one mutated limb is used, all attacks that turn take -1 to damage. If two mutated limbs are used, all attacks take -2 to damage instead.

  • Clumsy Handling: If you use the additional limb for any non-attack related actions (e.g., grappling, picking up objects), it requires a higher DC to succeed, as the limb may not function as efficiently as your other limbs. Add a +2 modifier to any DC for checks involving that limb.

  • Increased Difficulty: Attacks made with the additional limb are awkward, and your focus is often split between your limbs. This makes it harder to concentrate on fighting with a fluid, coordinated strategy. After attacking with mutated limbs, you suffer disadvantage on your next attack roll made with the same limb before your next turn. The extra appendage is not as agile or smooth as your other limbs, making it harder to recover from your attack.

  • Fumble Chance: If you roll a 1 on an attack roll made with the mutated limb, your attack fails catastrophically, and you accidentally strike yourself, dealing half of the damage you would have inflicted on the original target. This self-inflicted damage is a reflection of the instability and lack of control over the new limb.

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