Homebrew Duckle Species Details

Imagine humanoids standing roughly between 4 and 5 feet tall, possessing the sturdy build of seasoned warriors and the unmistakable features of ducks. Their bodies are covered in tightly knit feathers, typically in shades of brown, white, or mottled combinations, often with subtle iridescent sheens. Broad, flattened bills serve them well for foraging and lend a distinctive shape to their faces, which are further characterized by keen, intelligent eyes set on either side of their heads, granting them exceptional peripheral vision. Strong, webbed feet provide surprising agility and a natural aptitude for traversing varied terrains, particularly wetlands. Renowned for their martial prowess and keen tracking abilities, Duckles often adorn themselves with practical leather armour and favour weapons that allow for swift strikes and tactical manoeuvring. Their innate connection to the natural world, coupled with their disciplined nature, makes them formidable adventurers and reliable companions.

Duckle Names

Duckle names are as random and it's people. They could have very Human like names or very pet like names.

Names: Emily, Coops, Mr. Fluffybottom, Billiam

Duckle Stats

Creature Type: Humanoid
Size: Medium (about 4–5 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet

Duckle Traits

As an Duckle, you have the following racial traits.

Creature Type

You are a Humanoid.

Size

Your size is Medium.

Speed

Your walking speed is 30 feet.

Aquatic Flyer

Because of your wings, you have a flying speed equal to your walking speed and because of your webbed feet, you have a swimming speed equal to you walking speed. You can’t use this flying or swimming speed if you’re wearing medium or heavy armour.

Bill Attack

You have a hard bill that you can use to make unarmed strikes. When you hit with it, the strike deals 1d8 + your Strength modifier bludgeoning damage.

Migrater

You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate or track.

Flapping Wings

Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to push that target with your wings. The target must be within 5 feet of you and no more than one size larger than you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.

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