Homebrew Calar Species Details

The Blind Ones or Calar people are rare in the worlds. They live deep in the mountains, in caves long since forgotten and even the underdark itself. They have the natural ability to see the unseen and invisible in the world which in turn keeps them from the eyes of the world themselves.

A Strange Spectrum

With their penchant for exploration and knowledge,

It’s easy to make generalizations about Calar, and your Calar character has these traits.

Blindsight Variant

  • Divine Sight (Default) - One can see magical signatures in the world around them. This is seen as auras around objects and creatures. The auras present themselves in a wild array of colors that allow one to determine certain aspects of that object. The colors are the same for all Calar and do not change. 
    Note: Colors can mesh and meld together in order to represent several concepts at once.
    • Red - represents passion, strong emotions, and sometimes danger
    • Orange - represents energy, excitement, and creativity
    • Yellow - represents intellect, logic, and sometimes caution
    • Green - represents growth, harmony, and sometimes envy
    • Blue - represents calmness, tranquility, and sometimes sadness
    • Purple - represents mystery, spirituality, and sometimes arrogance
    • Pink - represents love, romance, and sometimes naivety
    • Brown - represents stability, grounding, and sometimes boredom
    • Grey - represents neutrality, uncertainty, and sometimes depression
    • Black - represents darkness, fear, and sometimes evil
    • White - represents light, purity, and sometimes innocence
    • Gold - represents wealth, prosperity, and sometimes greed
    • Silver - represents reflection, intuition, and sometimes aloofness

  • Echolocation One can change how one views the world at will to a vision that allows one to see creatures within 120 feet acoustically. Only works in an environment where noise can be made or a creature is making noise to work. This allows you to have echolocation. 
    • (Similar to a bat in real life or a blind person who has learned this skill.)

Sight Switch - One can switch between your sights and “fine-tune” them to your needs for the situation. Note: One does not and cannot use multiple sights simultaneously. One MUST switch to see something different.

Age

Calar reach adulthood in their mid-teens and live slightly more than a century.

Alignment

Calar tend toward no particular alignment. Most Calar tend to be Lawful or Neutral, though there are a few exceptions.

Size

Calar vary widely in height and build, from barely 6 feet to well over 8 feet tall for males and 3-5. Regardless of your position in that range, your size is Medium if you are male and Medium or Small if you are female.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice.

Natural Blindness

The Blind Ones have the ability to see the unseen and invisible around them due to a "blessing" as some call it given to them by the very first Calar after he made a deal with a deity taking away their sight and granting them a new way to view the world. Some call it a blessing, others a curse, but in the end, they can see what others cannot. Due to their lack of sight, they always wear a blindfold around where their eyes are or should be, some fashion their blindfolds with designs while others keep it plain. This has also become a cultural norm among their people and to not wear a blindfold is to be naked among their people, so typically it is seen as something that one only should do with people they are close to in relation. Such as a husband/wife, or family.

Isolationist

The Blind Ones tend to be a very isolated people with few exceptions. Throughout history, they have built villages that they reside in their entire lives, training martial arts, studying magic, and the stars above, and communing with nature. Though, as said previously, there are exceptions to this where there are some who go outside of the village and are alone in the world with only their skills and their mind to help them. Sometimes they become great leaders, while others return home either in glory or shame.

Appearance

Calar vary widely in height and build, from barely 6 feet to well over 8 feet tall for males and 3-5. Regardless of your position in that range, your size is Medium if you are male and Medium or Small if you are female.

Calar are physically diverse in appearance. There is no typical Calar. Males can stand from 6 feet to a little over 8 feet tall and weigh from 125 to 250 pounds while females are much smaller, around 4 to 5 feet tall and much smaller in build. Calar skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. The males have large hollow curled horns sprouting from their heads that may be used to enhance their special sights. A lot of Calar have a dash of non-Calar blood, revealing hints of elf, orc, or other lineages. Calar reach adulthood in their teens and often live a little over a single century.

Clar Names

Calar typically name their children with the idea of putting a meaning within their name. The first name is chosen based upon the parent's preference, but the last name comes from the clan where the family originated

Female Kaelor Names: Zara'Vela, Vara'Til, Qara'Sor

Male Kaelor Names: Visa'Karr, Nomm'Kirr, Torr'Za

Calar Traits

Calar (Blind One) Traits

Creature Type

You are a Humanoid with hollow ram like horns sprouting from the sides of your head.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Blindsight (Variant)

Blightsight Variant

  • Divine Sight (Default) - One can see magical signatures in the world around them. This is seen as auras around objects and creatures. The auras present themselves in a wild array of colors that allow one to determine certain aspects of that object. The colors are the same for all Kaelor and do not change. 
    Note: Colors can mesh and meld together in order to represent several concepts at once.
    • Red - represents passion, strong emotions, and sometimes danger
    • Orange - represents energy, excitement, and creativity
    • Yellow - represents intellect, logic, and sometimes caution
    • Green - represents growth, harmony, and sometimes envy
    • Blue - represents calmness, tranquility, and sometimes sadness
    • Purple - represents mystery, spirituality, and sometimes arrogance
    • Pink - represents love, romance, and sometimes naivety
    • Brown - represents stability, grounding, and sometimes boredom
    • Grey - represents neutrality, uncertainty, and sometimes depression
    • Black - represents darkness, fear, and sometimes evil
    • White - represents light, purity, and sometimes innocence
    • Gold - represents wealth, prosperity, and sometimes greed
    • Silver - represents reflection, intuition, and sometimes aloofness

Echolocation

  • Echolocation
    • One can change how one views the world at will to a vision that allows one to see creatures within 120 feet acoustically. Only works in an environment where noise can be made or a creature is making noise to work. This allows you to have echolocation. 
    • (Similar to a bat in real life or a blind person who has learned this skill.)

Keen Senses

You have proficiency in the Perception skill that do not rely on sight..

Blind Immunity

As your people are born blind, your people are immune to the [Tooltip Not Found] condition

Previous Versions

Name Date Modified Views Adds Version Actions
4/4/2025 3:41:04 PM
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