Homebrew Khenra (2024) Species Details

Khenra are tall imposing beings, with graceful bodies and heads that strongly resemble jackals. Their snouts are long and sharp, and their angular ears rise straight above their heads. Their bodies are covered in dark, sleek hair that ranges from the brown of the desert sands to ebony black. Despite their sharp teeth, they consider biting to be an uncouth and unworthy combat tactic.

Nearly every Khenra is born a fraternal or identical twin, and a pair of Khenra twins forms an extremely close emotional bond unknown to most other residents of Amonkhet. The death of one twin in training or the trials causes a tremendous shock to the survivor, who typically grows more aggressive and foolhardy in battle. The rare Khenra who are born without twins are believed to have killed their siblings in the womb, and are thus viewed as natural-born combatants.

Khenra are devoted to combat as a people, and are particularly drawn to hand-to-hand combat styles, but the ranged combat and magic also each have their own appeal. Khenra warriors might find themselves specializing in any of the three. Khenra who focus on hand-to-hand combat often use the 'Khopesh', a large sickle-bladed sword, as their weapon of choice (treated as a longsword). Khenra wield these blades with devastating accuracy and power, making furious attacks that don’t impede their movement. Their natural aggression makes them ideal shock troops, scouts, and skirmishers, and that aggression is even more pronounced following the death of their twin, with some losing any sense of self-preservation as a result.

Khenra who focus on long-range combat prefer hurled weapons such as spears and javelins over bows and slings, and they are known and feared for their deadly accuracy. They carry small cases of javelins into combat and feel ashamed if they reach the end of a battle with any weapons left unthrown. A Khenra might ride on a chariot as a spear thrower, sometimes augmenting attacks with minor spells of fire magic.

Creating Your Character

If you create a Khenra character, follow these additional rules during character creation.

Khenra (2024) Traits

You have the following racial traits

Creature Type

Humanoid

Size

About 5-6 feet tall.

Age

Khenra mature quickly, reaching adulthood in their early teens.Even without a violent death, they rarely live past 60.

Speed

Your base walking speed is 35 feet.

Languages

You can speak, read, and write Common, Khenra (optionally another) and one other language of your choice.

Darkvision

Accustomed to the nights of the deserts, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Blessed Body

Your people have been blessed by the desert gods giving your body aspects of a jackal:

  • Granted with sharp senses to spot threats, you have proficiency with the perception skill.
  • You have advantage on perception, survival and investigation checks related to smelling.
  • You can use your teeth as unarmed strikes if not afraid of reprehension.  When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.

Khenra Twins

If your twin is alive and you can see your twin, whenever you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. If your twin is dead (or if you were born without a twin), you can’t be frightened.

Khenra Weapon Training

Due to intense trainings since childhood, you have proficiency with the khopesh (longsword), spear, and javelin.

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