Homebrew Brikkan Gnoll Species Details

Fey-touched, luck-warped, and just a little too fast for the world around them.

The Brikkin are a peculiar offshoot of gnoll-kind, born from a moment of rebellious joy when a being named Brik Rasphide laughed too hard at the laws of reality. Infused with wild fey magic, they’re smaller than their savage cousins, but far more unpredictable. Glinting eyes, sharp grins, and a constant aura of strange luck make them stand out in any crowd—or vanish entirely, as some are known to do without warning.

Brikkin thrive on chaos, mischief, and moments of glorious spontaneity. They often serve as tricksters, scouts, or wild magic sorcerers, bringing strange bursts of possibility into even the most grim situations. They don’t all cause trouble on purpose—but they do enjoy it.

Playing a Brikkin:
Choose the Brikkin if you want to embody a character who plays with fate, slips through the cracks of logic, and embraces joyful unpredictability. Whether whispering to your luck or stumbling into impossible victories, you’re never just along for the ride—you are the detour.

Brikkan Gnoll Traits

Your Brikkin character has the following racial traits.

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age

Brikkin mature rapidly, reaching adulthood around age 7. They rarely live beyond 40 years. Some vanish mysteriously—sometimes mid-sentence—as if fate calls them elsewhere.

Size

Brikkin are Small creatures, averaging 3 to 5 feet tall. Wiry and hunched, they move with unnerving grace.

Speed

Your base walking speed is 30 feet.

Darkvision

Thanks to your fey-touched heritage, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fae Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Brik's Bound Luck

Once per long rest, when you fail an ability check, attack roll, or saving throw, you may reroll the d20. You must use the new result. If the reroll is a natural 1, roll on the Fey Mischief Table (provided by your DM).

Curio Quirk

Once per long rest, when you cast a spell, fail a skill check, or roll a natural 1 or 20 on an attack or save, you may choose to roll on the Fey Mischief Table (DM-provided). Effects are often whimsical and mostly harmless—but not always convenient.

Languages

You can speak, read, and write Common, Gnoll, and Sylvan.

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