Homebrew Cambion (Incubus) Species Details
"Am I a friend? Potentially. An adversary? Conceivably. But a saviour? That's for certain.”— Raphael
Born of hellish blood, a cambion is the progeny of a fiend and a humanoid. Cambions are born evil, with their souls marked by the corruption of the lower planes—they are wicked, ruthless and horrifying, combining the worst traits of mortals with the cruelty of fiends. A cambion is everything the common folk falsely accuse tieflings of being.
Of Devils and Demons
A cambion, unlike a tiefling, is born directly from a human and a fiend or, more rarely, the offspring of an incubus and a succubus. The result of this union appears to be stillborn, not showing a sign of life through pulse or breath, though responsive to touch and, as legend tells, as heavy as a horse. This continues until the age of seven when they start to resemble their human parent more closely, although their often red skin, leathery wings and sinewy tails betray their otherworldly heritage.
Cambions can often be found in positions of leadership throughout the realms but rarely with their own kin by their side. Their powerful bodies and endless ambition lead many of them to seek out power, particularly in the domination of weaker creatures of which there are many by comparison. Though rare and far between they can most frequently be found in places of fiendish worship or in areas having suffered a fiendish incursion where they have often been abandoned to fend for themselves in a world that doesn't want them. Yet, by their nature, they rise from roughest quarters of those places, where they often grow up to be commanders, lords, or rulers in some way shape or form.
Cambion Names
Cambion names fall into two broad categories. Cambions born into another culture typically have names reflective of that culture while others have names derived from the Infernal or Abyssal language, passed down through generations, that reflect their fiendish heritage.
Male Infernal Names: Akmenos, Amnon, Barakas, Damakos, Ekemon, lados, Kairon. Leucis, Melech, Mordai, Morthos. Pelaios, Skamos. Therai
Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta
Cambion (Incubus) Traits
The children of a fiend and a humanoid, cambions show their parentage through their physical appearance, ability to live comfortably in heated regions that for most would be intolerable and their wicked natures.Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
Age
Cambions mature at a faster rate than the children of mortals attaining immortality at the peak of their maturity.
Alignment
Cambions are born to be bad, with innately evil tendencies that can cause even the most devout mortal parent to abandon them leading them down a darker path, but if the parent of a cambion can holdfast and nurture the child they can become better than their nature. As evil, as they are ambitious many of them sway towards chaos or law depending on their fiendish parents, own wicked makeup.
Size
You typically resemble your humanoid parent in height and build. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fiend
Your creature type is Fiend, instead of Humanoid.
Fiendish Charm
Your infernal lineage grants you an unnatural allure that can sway the hearts and minds of others. You can cast the charm person spell once using this trait, without expending a spell slot. You regain the ability to do so when you finish a long rest. When you cast in in this way, Charisma is your spellcasting ability for the spell.
Fierce Presence
When a creature hits you with an attack, you can use your reaction to add your Charisma modifier to your Armor Class for that attack, potentially causing the attack to miss. Once you use this trait, you can’t use it again until you finish a short or long rest.
Fire Ray
As an action, you can hurl a bolt of searing energy at a creature within 120 feet, forcing them to make a Dexterity saving throw. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d8 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d8 at 6th level, 4d8 at 11th level, and 5d8 at 16th level. After you use this trait, you can’t use it again until you complete a short or long rest.
Otherworldly Resistance
Though you may have been born and bound to the Material Plane you possess a natural resistance to the forces that permeate it. You are resistant to either cold, fire, lightning or poison damage. Once you choose this resistance you cannot choose another.
Languages
You can speak, read, and write Common and Abyssal, since you were sired from a demon (an incubus).
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