Homebrew Demogorgon (dndbd) Species Details
Demogorgons have mysterious origins, one of the only pieces of knowledge collected about these creatures is their home, the upside-down. The upside down is on a plane out of reach of any gods of this world, despite it being closely tied to our reality, being almost parallel with the exception of its darkness and constant freezing temperatures. The only way in or out of the upside-down is through the permission of the mind-flayer, who also controls the hive mind of Demogorgons.
after being left in our plane long enough they lose touch with the mind-flayer and use the same telepathic line once used to control it to communicate to more civilized species.
Demogorgon Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 35 feet
Resistant
You gain resistance to cold and bludgeoning damage.
Cold-born
While in cold areas you heal fully during short-rests, this comes with the drawback of being vulnerable to attacks of fire damage.
Into the upside-down
As a bonus action you can create a portal through the upside down, as another bonus action you can enter the portal and heal 1d8, you return to the material world at the start of you next turn through any previously created portals. After coming back through a portal it is destroyed.Starting at level 5 you can drag any grappled creature into the upside-down dealing 1d8 cold damage to them per turn, at the start of each turn they can make a dc 13 dexterity or strength saving throw to climb out of the portal back to the material plane. While a creature is in the upside-down at least one portal must stay open even when it would usually close. You can use into the upside down an equal amount of times per long rest as your proficiency bonus.
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