Homebrew Wanderer Species Details

A being covered in runes and patterns of magic. Grey skin and the runes change glow color to thier mood. Some runes can symbol the type of element they are. They are very knowing of the runes they have and how too use them. They have black eyes and there white dots for peuples. Usually have black hair. It lives from the runes and the runes are placed on stone to make it live.

Wanderer Traits

You can charge up your runes with arcane magic and make your magic stronger or your physical strength. Make a d6 role. Save the number you get and add it to strength and arcane and other magic based roles. You cant stack roles. If you get a long rest do a 6d2

Wanderer Goo

This is a slime version of the Wanderer and can change its shape a lot more. It has runes on a jelly like substance. They are exactly like the normal one just that they can change thier shape. They are also see threw.  

Wanderer goo can't change its shape with ease and can only do it a certain amount of time. (Only 4 times a day) It can't change its size, only the shape.  You can harden and sofften your body but if you harden to much you are unable to move and if you soften too much you turn into a liquid and you can move very slow (walking speed 5 feet). You can turn into anything unless the DM says so. 

 Things you can turn into

  1. Rope
  2. Ball
  3. Cube
  4. Another monster ( only if the monster is close to its size) 

 

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