Homebrew A'quetza-kavi Species Details
A'quetza-Kavi are Draconian Kin related to the Quetza-Coatl, normally bearing prismatic or pastel shaded scales, vibrant shifting eyes, and a crystalline crest atop their head. Believed to be akin to both Dragon Borns and Yuan-Ti as well. Wielding a seamless blend between the twin natures, as they can wield a Breath Weapon similar to Dragon Borns, they are also adept to Serpentine Magic like the Yuan-Ti.
Physical Characteristics:
- Height: 5-7ft
- Weight: 80-150lbs
- Scale Shade: Aqua, Teal, Crimson, Rose, Amber, Cinder, Ash, Slate, Albino.
- Crest Material: Saphire, Ruby, Emerald, Opal, Obsidian, Diamond. (Roll a d6 to let Fate decide your Status.)
Breath Weapons: Choose One or Roll a D6 and select the Option from the Feature.
- Prismatic Ray
- Ethereal Wind
- Cosmic Flame
- Void Pulse
Serpentine Magic: Choose One or Roll a D4 and select the Option from the Feature.
- Aspect of the Scylith
- Vicing Dialect
- Pseudo Ouroboros
- Summit's Communion
A'quetza-kavi Traits
Draconian descendants of the Legendary Quetza-Coatl, harnessing the untapped potential of their Ancestors.Breath Weapon
A'quetza-kavi are born with a breath weapon similar to the Dragonborns of Feyrune, yet they harness the abilities of the Quetza-Coatl just in a breath form: You may choose one at base level, another at 7th and a final at 14th, or you can roll a d4 determining your Fate. Only being able to perform this as many times a day equal to their Proficiency Bonus.
1. Prismatic Ray: Release a ray of prismatic energy in a 30ft cone, dealing (+3d10 Radiant Damage) to anyone within the cone that fails a Con Save with a DC equal to 10+Kavi's Cha Modifier, not only causing double damage on a crit but also causing one of the targets to lose one of their resistances or they now become vulnerable to one of the select elements of: Fire, Ice, Lightning, Force or Radiance.
2. Ethereal Wind: Create a vortex of ravenous winds, creating a piercing blast in a 60ft line dealing (5d8 Force Damage) yet the winds are also believed to pierce the soul of it's target as well. Severing them from any form of Divine Touch or Blessing until the next Dawn. Additionally dealing d10's instead of d8's against creatures from the Ethereal Plane of Exerus, the Shattered Veil.
3. Cosmic Flame: Harness the heat of a nova, releasing the flames of a star as you shoot a 30ft cosmic fireball that seems to deals (+3d12 Cosmic Fire Damage) to any creature that fails a Con Save that is equal to 10+Kavi's Cha Modifier. Ignoring all forms of Fire Immunity, causing the damage to act similar to a Resistance instead of an Immunity. Yet at 7th and 14th level you gain a damage boost to (+5d12 Cosmic Fire), at 17th Level you ignore all forms of Fire or Plasma Immunities Completely. Releasing a Cosmic Fireball that is 60ft in size at 14th and at 17th it grows to 90ft and 120ft and 20th Level.
4. Void Pulse: Absorb the essence of the atmosphere around you and release it into a highly concentrated burst of anti-matter, dealing (+5d8 Necrotic Damage) to any target within a 45ft range, sending a seeking blast that hunts them down. Retracing itself back around next turn to keep trying to strike the target, causing them to make a Dex Save equal to 10+Kavi's Wis Modifier. Increasing by +1 for every time it has to retrace itself, coming back for a max of three times. This impact will negate your function of specific actions for your next turn after being struck, negating things like your movement or bonus action on the first Trace, spells and feats on your second Trace, and then entire Actions and Turns on the Third Trace.
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