Homebrew Dhampir (isekai) Species Details
This is the work in progress page of the Dhampir that Potato will be using
Dhampir (isekai) Traits
Dhampir are spawn of vampiresCreature Type:
Humaniod
Size:
Medium
Speed:
30 feet
Well Rested
Dhampirs only need 4 hours of sleep
Blood Sense
Dhampirs can sense even a minor trace of blood from 50 ft away.
Vampiric Resistance
You have Resistance to Necrotic damage.
Vampiric Bite
You have sharp teeth that you can use to make unarmed strikes. When you hit with them, the strike deals 1d10 + your Charisma modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. You heal the same amount of damage you deal. If the target is unconscious or paralyzed in any way, the bite will automatically hit. If the target is a humanoid, the dhampir will regain hunger charges.
| level | Hit dice |
|---|---|
| 1-4 | 1d6 piercing + 1d6 Necrotic |
| 5-10 | 2d6 piercing + 2d6 Necrotic |
| 11-16 | 4d6 piercing + 4d6 Necrotic |
| 17-19 | 4d6 piercing + 6d6 Necrotic |
| 20 | 30% total health or 5d6 piercing + 10d10 Necrotic |
Superior Darkvision
You have Surperior Darkvision with a range of 30 feet and normal Darvision with a range of 60 feet.
Vampiric Hunger
Every time her blood sense detects any blood, the dhampir has to make a Wisdom Saving throw. If the roll fails, the dhampir loses charges depending on the amount of blood (At the DM's deaccession), a dhampir loses a charge of hunger. If the hunger charges reach 0, the dhampir goes into a blood frenzy.
| level | Wisdom Save dc |
|---|---|
| 1-3 | 17 |
| 4-6 | 15 |
| 7-8 | 13 |
| 12-15 | 11 |
| 16+ | Auto save |
If the hunger charges reach 0, the dhampir goes into a blood frenzy.
Dhampirs need blood from humanoids to satiate their hunger. The deeper the emotional connection between the dhampir and the humanoid "food source", the more charges are restored.
Blood Frenzy
When a Dhampir runs out of hunger charges, they will go into a blood frenzy. They can not see the difference between foe and friend. They gain resistance to psychic damage, but becomes vulnerable to radiant damage.