Homebrew Demigod Thalios Species Details
Descended from a celestial and infused with godly power, demigods are mortals who carry a spark of their parent Planes within their souls. They can fan that spark and unleash the fury of the heavens. Demigods can arise among any population of mortals.
They resemble their mortal parent, but they live for up to 160 years extra and have features that hint at their celestial heritage. These often begin subtle and become more obvious when they gain the ability to reveal their full celestial nature.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Versatile
You gain an Origin feat of your choice.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Demigod Thalios Traits
As an demigod, you have the following racial traits.Versatile
You gain a feat of your choice.
Size
You are the size of your mortal parent. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Godly Powers
When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:
Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly smoke sprout from your body temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Moving Shadows. As a bonus action you can choose to turn into a shadow and teleport up to 30 ft away without triggering an opportunity attack.
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