Homebrew Famarri Species Details

“There is tremendous power in names. Our names encompass the whole of our beings into a single word. It's a glory and title that is ever-present, even beyond our deaths. It is not trivial. Having a name before even knowing its meaning is not just a pity, it's a waste. That is why we will earn our namesake, like our sacred starwood did. We will live our proudest knowing we earned it, and as to uphold the mantle of our inner fire.

— Dete, shorthand for Determination

Vulpines Forged in Fire

Legends proclaim that the famarri are the very unification of sapient life and the elemental planes of fire. They resemble foxes which stand and act as if they were humans, but beyond their flesh and blood is said to be an all consuming conflagration. Most consider this an interpretation of their fierce spirits, but the famarri are more certain.

They're covered head to bare foot with blends of crimson and amber fur, with vanilla undertones. Their eyes are impassioned and over bright, centered with pupils sharp and dark as charcoal. Their tails resemble an open flame as it sways constantly behind them, without the need of a breeze.

Famarri are accustomed to wearing light comfortable clothes. This usually takes the form of brightly colored robes made of silk. Their fur radiates its own gentle heat, making the need for heavy clothing redundant except in the coldest of conditions. Likewise, most metals will absorb the heat from a famarri's fur, which is a highly uncomfortable sensation, so even in combat they prefer their robes.

One with Starwood

Starwood is a very harshly textured tree, exclusively furrowed and rough. Injuring yourself handling the raw wood is commonplace, but most will still take their chances due to its beauty. Starwood is a shining caramel color, with slight hints of cherry. Its leaves are snow white and extremely flammable. Unless done in good taste, or by craftsmanship that upholds its sacrality, it's viewed as an insult for other species to use starwood for their carpentry.

The famarri have a divine connection to this sacred oak. Starwood harbors an ancient power only accessible through their will, which can be channeled to unleash godly bursts of heat. This power mirrors a famarri's burning spirit, which they are capable of implanting into simple woods to transform it.

The feeling of starwood in the furry hands of the famarri feels as natural as breathing. Starwood is an extension of their body and spirit, as the wood's ancient power intertwines into their very souls.

Earning Their Namesake

Young famarri are referred to exclusively as the kin of their mother. If they do not have identifiable parents, they are simply referred to as a resident of their tribe. Any other nickname or title they obtain is all but temporary, until they discover the primary trait which embodies them the most. This will become the contender for their rited name, and determines a unique rite of passage the young famarri must succeed to earn it. The more extravagant or impressive the trait, the harder the passage will be.

They also earn a shorthand alongside the full name. These are for casual use and typically one or two syllables. For example, your rited name could be Kindhearted, with your shorthand being Kinah. To earn this namesake, you could've saved another famarri's life, despite them being a heretic.

Gender has zero bearing on the naming of a famarri.

Famarri Traits

Your sacred heritage gives you the following benefits.

Ability Score Increase

Increase one ability score by 2 and increase a different one by 1, or you can increase three different scores by 1.

Age

A famarri matures twice as fast as a human, but is considered young until they complete a personalized rite of passage. On average, famarri live to around 70.

Alignment

Famarri are not held to any set of beliefs, with the caveat that it preserves the nature of the god given starwood. Typically, after completing their rite of passage, they start leaning towards into an extreme.

Size

Famarri average around 5 feet tall and weighing 80 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Namesake

You gain proficiency in any skill of your choice, provided the skill is related to your rited name.

You also gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose cannot benefit again from a feature, such as expertise, that doubles your proficiency bonus.

If you have not earned your namesake yet, your rited name must be related to that skill.

Heat Resistance

You have resistance to fire damage.

True Darkvision

As a famarri, you have fire in your eyes. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can clearly discern color in the darkness.

Starwood Ignition

You can use a bonus action to activate divine energy inside of a starwood object within 60 feet of you. The starwood begins glowing sky blue along its grain, and loudly crackles as if it were aflame.

Any creature in physical contact with the object, other than yourself, causes that starwood to let out an explosive burst dealing 2d4 fire damage to that creature. The starwood returns to normal afterwards, and can be activated again with another use of this feature. The damage increases to 3d4 at 6th level, 4d4 at 11th, and 5d4 at 16th level.

You can only use this feature a number of times equal to your proficiency bonus per long rest. Any activated starwood returns to normal upon completion of your long rest.

Inner Fire

You know the produce flame cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this trait (choose when you select this race).

Starwood Seeding

While creating your character, you can replace the material of your starting tools, ammunition, and weapons with starwood. They maintain all of their original properties otherwise.

Also, you can transform up to a 30 foot cube of any nonmagical wood into starwood. This process takes 10 minutes, and you must be touching the wood for a majority of the duration. If you are transforming multiple distinct wooden objects, such as a quiver of arrows, you must touch all of the objects at least once during the duration.

You can use this feature once per long rest, however you can use it again at the cost of a spell slot.

Languages

You can speak, read, and write Common and Primordial.

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