Homebrew Enkoh (Hulking) Species Details
Beneath snow-capped peaks, where white drifts bury the chaos of rocks and streams, the formidable enkoh make cities of ice and snow Well-adapted to colder climes, these thick-furred simian folk blend an innate skill for survival with a piercing intelligence, making homes in inhospitable environments.
Enkoh have a transformative effect on their environment, domesticating beasts, curtailing avalanches, and building sprawling towns With singular intent, enkoh collaborate to form a unifed community capable of raising a city from the icy wastes in a matter of months. There residences can be found within vast glaciers and snowfields, boasting soul-soothing hot springs and serving steaming winter cider fermented inside the trunks of hibernating trees Few enkoh structures are ancient; the ephemeral nature of ice and slow creeping of glaciers means only those structures in the coldest, fattest expanses are over a few hundred years old.This transient nature leads enkoh to value their kith and kin—their troop—over any single location, and has made them masters of ice-crafting With saw and skin, enkoh cut and melt ice just enough so that it forms solid bonds upon re-freezing. This method produces edifces of fantastical shapes; indeed, enkoh architecture is widely regarded as some of the most beautiful in all Realms by the few foreign eyes to have seen it
Enkoh (Hulking) Traits
Enkoh TraitsCreature Type
You are a Humanoid
Size
You are Medium Hulking enkoh are broadly built and can vary substantially in height, from as short as 5 feet all the way up to above 7 feet tall
Speed
Your walking speed is 30 feet
Thick Fur
Your coat of white fur protects your from the cold
Languages
Languages. You can speak, read, and write Common and two other languages that you and your GM agree is appropriate for your character
Powerful Build
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift
Natural cooks
Natural Cooks. With ingredients worth at least 1 sp, you can prepare a meal for a number of Medium or smaller creatures equal to 2 + your proficiency bonus over the course of a short or long rest A creature who eats the meal at the end of the rest regains one spent. Hit Die and gains temporary hit points equal to 1d6 + your proficiency bonus
Climbing speed
You have a climbing speed equal to your movement speed
Chest beating
Chest Beating.As a bonus action, you can pound your
fists to your chest, causing a surge of adrenaline and valour.Until the start of your next turn, you have resistance to bludgeoning, piercing, and slashing damage, and you have advantage on Intimidation checks.You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you fnish a longrest
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