Homebrew Galvanic Mechamorph Species Details

Galvanic Mechamorphs are a techno-organic species with a gel-like body composed of small cell-like creatures called nanites. They have a green color scheme and have one cyclopean eye in the center of their face. Their bodies are covered entirely in a circuitry pattern that can vary from Mechamorph to Mechamorph. A Mechamorph's eyes can change shape depending on their emotion, such as pointing downwards in feelings of anger, or upwards in feelings of sadness or surprise.

Galvanic Mechamorphs can come in a variety of forms, some of them resembling animals, and some appearing as trees and other plants. They can also be thin, tall, robust, wider, etc. Some Galvanic Mechamorphs can come in different colors. For example, there was a blue Galvanic Mechamorph seen in the background in Ben 10,000 and a white one in Ben 10: Secret of the Omnitrix.

As a Galvanic Mechamorph, you have these special traits.

Nanite Casing

You are encased in a layer of hardened Nanite. While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. You can resist all but the strongest of Fires, but Acid and Electricity can disrupt your delicate circuitry.

Mechanical Nature

You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe.

Sentry's Rest

When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of sleeping. In this state, you appear inert, but you remain conscious.

Healing Machine

If the Mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don't affect Constructs: Cure Wounds, Healing Word, Mass Cure Wounds, Mass Healing Word, and Spare the Dying.

Galvanic Eye Beam

Energize your biomechanical blood to launch a powerful green plasma blast from your eye that deals 1d6 Lightning damage on contact, that then explodes dealing 1d8 Lightning damage in an 5ft. aoe. Has a 5 turn cooldown.

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2025 7:42:59 PM
7
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes