Homebrew Wraithforged Species Details
Wraithforged are rare and haunting figures found across spectral realms and industrial shadowlands. Fused from soulstuff and necro-mechanical design, these beings are constructed not in factories but in places where the veil between life and death has thinned — train graveyards, ghost-ridden battlefields, and spectral foundries.
Each Wraithforged is the product of a violent or sacred binding ritual, combining the essence of a departed soul with iron, steam, and spectral energy. Some were once mortals whose bodies were lost but whose spirits clung to purpose. Others are born from experiments in ghost-forging, their identities manufactured alongside their plating. They retain echoes of thought, memories that glitch like flickering lanterns, and a deep, unshakable drive to reach the end of the line — whatever that may mean.
Though misunderstood or feared by many, Wraithforged are walking symbols of endurance, haunted purpose, and the fusion of the arcane with the industrial. They rarely speak of their pasts, and their glowing eyes often betray a soul in conflict.
Wraithforged Traits
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Creature Type: Construct
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Size: Medium
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Speed: 30 feet
You are a construct powered by spectral energy. You do not age, eat, drink, or breathe. You are immune to disease, resistant to necrotic and poison damage, and count as both a construct and an undead for the purposes of effects that interact with creature type.
As a Human, you have these special traits.Ability Score Increase
Your body is enhanced with spectral-forged components and necro-tech plating, making you resilient and powerful. Your Constitution score increases by 2, representing your reinforced structure and internal ghost energy systems, and your Strength increases by 1 due to your heavy mechanical build.
Spectral Pulse
As an action, you can unleash a concussive burst of spectral energy from your core. Each creature within 10 feet of you must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take **2d6 force damage** and be pushed 10 feet away from you. On a successful save, the target takes half damage and isn’t pushed.
You regain the use of this ability when you finish a long rest.
Phase Surge
Once per short or long rest, you may use a bonus action to become partially intangible until the start of your next turn. While intangible:
- You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can move through solid objects and creatures as if they were difficult terrain. If you end your turn inside an object, you are ejected to the nearest unoccupied space and take 1d10 force damage.
You regain the ability to use this feature when you finish a short or long rest.
Integrated Core
You are a fusion of spectral soul energy and necro-mechanical systems. As a result of your integrated design:
- You **do not need to eat, drink, or breathe**.
- You are **immune to disease**.
- You have **resistance to necrotic and poison damage**.
- You have **advantage on saving throws against being poisoned**.
- You **cannot regain hit points from potions, nonmagical healing, or effects that only affect humanoids**.
- You can be healed by **spells and features that restore constructs or undead**, or magic that doesn’t specify a creature type.
This integrated system makes you hard to kill, but difficult to repair without the proper knowledge.
Constructed Nature
Your soul is bound to a necro-mechanical form, resulting in a unique hybrid nature.
- You are treated as **both a Construct and an Undead** for the purposes of spells, abilities, and effects that interact with creature types.
- You can be affected by **spells like protection from evil and good, detect evil and good, and banishment** as if you were either type.
- You are **not immune** to effects that target Undead or Constructs unless otherwise specified.
- You **do not count as a Humanoid**, and abilities that specifically affect only humanoids (such as hold person) have no effect on you.
Your hybrid state can make you vulnerable or immune depending on the spell — you are feared and misunderstood by many.
Resourceful
You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful
You gain proficiency in one skill of your choice.
Versatile
You gain an Origin feat of your choice.
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