Homebrew M-Ravager (Minecraft) Species Details

(I will do this)

The Ravagers are heavily mutated Illagers, transformed through dark magic and the infused blood of the legendary Ender Dragon herself. This sinister process was pioneered by the Illager king, a powerful sorcerer who rose to prominence by making Thaldra the Ravager Queen a being unmatched in strength, cunning, and ferocity. Thaldra retained her intelligence, unlike most of the other Ravagers, proving herself the strongest physically and mentally, and now commands these towering humanoids.

Recognizing their tribal and animalistic tendencies, Thaldra and the Illager king sought allies to bolster their forces, forging an alliance with the Piglins of the Nether. United by their hunger for power and conquest, the Illagers offered the Piglins a taste of their transformative magic. However, the infusion of Ravager blood into willing Piglins was far less potent, creating the Hoglins ferocious but weaker cousins to the Ravagers. Their diluted blood granted them immense physical strength and ferocity but left them less durable and imposing than their Ravager counterparts.

Together, the Ravagers, Piglins, and Hoglins formed a devastating coalition, combining sheer physical might with magical prowess. They struck terror into their enemies across dimensions, their raids leaving trails of destruction and fear. Yet, this alliance was not without its tension. The Illagers viewed the Piglins and their Hoglins as lesser allies, tools for conquest, while the Piglins, driven by their own ambitions, sought to dominate the Overworld and claim its treasures.

At the heart of this fearsome alliance stands Thaldra, the Ravager Queen, whose immense strength and rare intelligence make her an unparalleled leader. However, Thaldra possesses an even darker, more terrifying secret, she can enter a primal rage, a state where her animalistic side takes full control. In this form, her raw power becomes overwhelming, her attacks more feral, and her presence truly fearsome. Her primal rage transforms her into a being beyond mortal comprehension, instilling terror in all who dare oppose her. This ability solidifies her dominance, ensuring her rule over the Ravagers and the uneasy alliance with the Piglins endures without question.

Under Thaldra’s reign, the coalition of Ravagers, Piglins, and Hoglins continues to spread chaos, embodying the savage power of their dragon-infused blood and their insatiable thirst for domination. Thaldra’s primal rage remains a reminder that her strength is not simply unmatched, it is untamed and unstoppable.

M-Ravager (Minecraft) Traits

Forged from Illager magic and the blood of the Ender Dragon, Legendary Ravagers are towering monstrosities of unmatched power, primal ferocity, and commanding presence.

Age

They aren't really able to be produced by natural means, it's more so an Illager becomes one via magic, BUT their lifespan is enhanced by ten times the amount, letting them live for over a thousand years de to their draconic blood.

Size

Ravagers are massive, standing between 20 and 26 feet tall and weighing several tons due to their sheer size and muscle mass. Your size is Huge.

Speed

Your walking speed is 60 feet.

Languages

You can ONLY speak, and read Draconic, plus Common if they have an int of 16

Frenzy-Sense

Your primal instincts grant you heightened awareness of your surroundings. You can perceive vibrations, movements, and faint sounds with exceptional clarity. This ability allows you to detect creatures within 30 feet, even if they are hidden or invisible. [Replaces Blindsight]

Ontop of that they also gain 120ft of magical darkvision.

Titanic Strength

Your immense size and power make you a living wrecking ball. You have advantage on Strength checks and Strength saving throws, and you can carry, push, drag, or lift objects up to 10 times the weight a creature of your size normally could. Ontop of that when going on all four limbs, your speed increases by 20ft and doubles your carry capacity.

Lastly: All throwable objects has their range increased by 10 times the amounts and all strength and con based rolls are increased by 5, with you gaining prof in them (doesn't include attacks, but damage to throwable weapons and melee weapons has +10 damage.

Stone Hide

Your natural armor provides exceptional protection. Giving +3 AC and resistance to nonmagical weaponry as well as resistance to ranged attacks with 5 damage negated.

Hunter's Instinct

You gain proficiency in the Survival and Perception, reflecting your tribal nature and primal instincts.

Terrifying Presence

Your towering form and primal ferocity intimidate your enemies. As an no-action, you can force creatures who see you and aren't on your side to make a Wisdom saving throw (DC = 10 + your proficiency bonus + your Charisma modifier + your Strength moodifier). On a failed save, they are frightened for 1 minute when in combat but for 10 minutes when not. Frightened creatures can repeat the saving throw at the end of their turns. You can use this ability once per short rest.

Ontop of this you add strength to your intimidation rolls which also gets expertise.

Ravagers Weaponry

Due to your Primal Nature, you don't wield weapons, instead you gain a series of unarmed-based attacks which can't be used with martial arts.

Horns:
Your horns are formidable weapons, designed for powerful charges. You can use them to make melee attacks, dealing 3d10 piercing damage on a hit but must be on all fours to use. If you move at least 40 feet in a line you can do an automatic crit to whatever you attack. [Note; this applies to anyone with the line you charge, so this is a multi-attack ability]

Fists:
Your fists are massive and devastating. When you strike with your fists, you deal 3d8 bludgeoning damage. If you hit a creature with your fists, you can choose to push it 10 feet away from you.

Claws:
Your claws are sharp and relentless. When you attack with your claws, you deal 3d8 slashing damage. On a hit, you can rend the target's defenses, reducing its AC by your profincency bonus until the end of your next turn. This effect can be applied once per target in each battle.

Stomp:
Your stomp can crush anything beneath you. As a melee attack, you deal bludgeoning damage equal to twice your proficiency bonus in d10s (e.g., if your proficiency bonus is +3, you deal 6d10 bludgeoning damage) to creatures within a 10-foot radius. Each affected creature must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be knocked prone. You can use this attack a number of times equal to your Strength modifier per short rest.

Ravager Endurance

You are resistant to necrotic, radiant, fire, and cold, but immune to poison and poisoned, with +8 hp per level

Previous Versions

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