Homebrew Demigod (Poseidon Offspring) Species Details

POSEIDON
You are the offspring of Poseidon, the god of the sea, earthquakes and patron of horses.
Unending Torrents. As an action on your turn, you can cause water to spring forth from the ground, even in the most unlikely of environments. Choose a point within 30ft that you can see. The area in a 15ft radius around that point becomes difficult terrain for anyone but you as it is filled with a puddle of water. Once you use this feature, you can't use it again until you finish a short or long rest.
Kin of the Sea. You can telepathically communicate with horses and any creature native to the seas, and have advantage on all Wisdom (Animal Handling) as well as all Charisma (Persuasion) checks you make against them.
Healing Waters. When you start your turn fully or partially submerged in any water, you regain hit points equal to 1d8+ your Constitution modifier if you have at least 1 hit point left, and have advantage on attack rolls and saving throws until the beginning of your next turn. You also have a swimming speed equal to your walking speed and can breathe underwater.

Demigod (Poseidon Offspring) Traits

Poseidon Offspring Traits

Unending Torrents

As an action on your turn, you can cause water to spring forth from the ground, even in the most unlikely of environments. Choose a point within 30ft that you can see. The area in a 15ft radius around that point becomes difficult terrain for anyone but you as it is filled with a puddle of water. Once you use this feature, you can't use it again until you finish a short or long rest.

Kin of the Sea

You can telepathically communicate with horses and any creature native to the seas, and have advantage on all Wisdom (Animal Handling) as well as all Charisma (Persuasion) checks you make against them.

Healing Waters

When you start your turn fully or partially submerged in any water, you regain hit points equal to 1d8+ your Constitution modifier if you have at least 1 hit point left, and have advantage on attack rolls and saving throws until the beginning of your next turn. You also have a swimming speed equal to your walking speed and can breathe underwater.