Homebrew Araknoi Species Details
Descendants of an ancient union between humanoids and spider ike entities from the deep places of the world, the Araknoi are elusive and agile beings with silk in their veins and venom in their fangs. They have additional limbs, sharp fangs, and many eyes. Though many distrust them, the Araknoi are a people of cleverness, patience, and resilience.
Age. Araknoi mature quickly, reaching adulthood around age 10. Their natural lifespan is usually between 50 and 60 years.
Size. Araknoi typically stand between 5 and 6 feet tall. Their light, jointed frames make them slightly lighter than most humanoids. Your size is Medium
Speed. Your base walking speed is 30 feet. You also have a climbing speed of 30 feet.
(i do not own the art used)
---------------Ability Score Increase
Your Dexterity score increases by 2, and your Constitution or Intelligence score increases by 1 (your choice).
Multiple Limbs
You have two sets of additional arms. These limbs can be used to manipulate objects, climb, or interact with the environment, but they are not strong enough to wield weapons or shields. You get two extra object interactions and once per short rest you can take an extra bonus action.
Webs
You have limited control over the production of silk. You know the web spell and can cast it once per long rest without expending a spell slot or requiring material components. Intelligence is your spellcasting ability for this spell. You can also produce up to 50 feet of silk rope during a short or long rest, which functions as nonmagical rope.
Spider Climb
You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. You cannot use this trait while wearing heavy armor.
Venomous Bite.
Your fangs are natural weapons. You can make an unarmed strike with them. On a hit, you deal 1d4 piercing damage, and the target must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 1d6 poison damage and be poisoned until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
Web Sense
While in contact with a web you have created, you know the exact location of any creature also touching that web, in addition you gain 30 ft of tremorsense when touching one of your webs.
Darkvision
you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and one additional language of your choice.
Previous Versions
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