Homebrew Elder werewolf Species Details

**Elder Werewolf** The Elder Werewolf, a fearsome blend of primal instincts and ancient wisdom, stands tall at over seven feet, its muscular frame draped in thick, silver-flecked fur. Its eyes, a piercing gold, seem to hold centuries of knowledge and melancholy. Scarred from countless battles, this formidable creature carries a commanding presence, radiating both authority and danger. Possessing the ability to shift between its humanoid and wolf forms, the Elder is revered and feared among both werewolf packs and those who hunt them. It often serves as a protector of its kin, using its deep connection with the natural world to guide and teach younger werewolves. While ruthless in battle, it also embodies a sense of honor, adhering to an ancient code that values loyalty and family above all else. In combat, the Elder utilizes powerful claws and fangs, capable of devastating attacks, but it also employs cunning tactics, often using the environment to its advantage. With a rumbling voice that echoes like thunder, it can instill fear or rally allies, reminding all who hear it that the Elder is not just a beast but a guardian of the wilds. Encountering an Elder Werewolf can be both a test of strength and a chance to forge an unexpected alliance, depending on the choices the adventurers make.

Elder werewolf Traits

Large imposing silverflect fur very scarred

primal shift

The Elder Werewolf can shift between humanoid and wolf forms as a bonus action. Each form has distinct abilities. In wolf form, it gains advantage on all Perception checks that rely on smell and increased speed (40 feet). In humanoid form, it retains higher intelligence and charisma, allowing it to cast spells and use abilities associated with wisdom and lineage.

Ancient resilience

The Elder has advantage on saving throws against being frightened, charmed, or stunned, reflecting its centuries of experience and mental fortitude. Additionally, it can recover hit points equal to its Wisdom modifier as a reaction once per short rest when reduced to 0 hit points.

Pack Guardian

 The Elder can communicate telepathically with other werewolves within a mile. This allows it to coordinate tactics in battle and provide guidance to younger werewolves, granting them a bonus to their next attack roll or saving throw equal to the Elder’s proficiency bonus once per turn.

Nature’s Wrath

The Elder has the ability to manipulate its natural surroundings. Once per long rest, it can cast the *Entangle* or *Plant Growth* spell without using a spell slot, representing its deep connection with the land and ability to use it as a weapon in defense of its kin and domain.

 

Fearsome Presence

 The Elder can use its action to instill fear in those near it. All creatures within a 30-foot radius must succeed on a Wisdom saving throw (DC equals 8 + proficiency bonus + Charisma modifier) or be frightened for 1 minute. Creatures can repeat the saving throw at the end of each of their turns to end the effect.

Hunter’s Intuition

 The Elder has enhanced tracking abilities. It can move through natural terrain without leaving a trace and can identify and track other creatures with a success rate equal to a successful Wisdom (Survival) check, treating areas of difficult terrain as normal terrain while in its wolf form. Additionally, it has proficiency in the Survival skill.

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