Homebrew Cephalafolk Species Details

Ability Score Increase

  • +2 Intelligence, +1 Dexterity
    (Optional: For cuttlefish/squid variants, you could swap Dex with Wisdom or Charisma depending on their vibe.)

Creature Type

You are a Humanoid, but also count as an Aberration or Monstrosity for the purposes of spells and effects (you choose when creating your character).

Languages

You can speak, read, and write Common and Deep Speech or Aquan (your choice).

Cephalafolk Traits

Cephalafolk Traits

Amphibious Nature

You can breathe both air and water.

Camouflage Skin

At 3rd level, you can cast Disguise Self once per long rest. Intelligence is your spellcasting ability for this trait.

Cephalopod Agility

You can move through a space as narrow as 1 inch wide without squeezing, as long as you're not wearing heavy armor.

Tentacular Grip

This does not grant an extra attack, but can allow for flavor actions like grappling or holding things.
At 5th level, you can use your tentacles to make a special unarmed attack (1d4 bludgeoning + you may attempt a grapple as a bonus action, once per turn).

Problem Solver

Additionally, you may reroll a failed Intelligence (Investigation) or Dexterity (Sleight of Hand) check once per long rest.

Ink Cloud (Octopus Variant Only)

You can choose to impose disadvantage on the triggering attack roll, and create a 10 ft. radius heavily obscured area centered on yourself until the end of your next turn. This does not function outside of water unless you flavor it with magical mist or vapor.

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