Homebrew Spell Plagued Species Details
Those who are considered Spell Plagued are lucky to be alive. The dark magic that touched their very connection to the weave has left them altered and changed in a variety of both physical and mental ways depending just how long they were exposed to this plague. People who are infected share one common attribute. Their skin is a deep purple, as if decaying, and are covered in blue, glowing pustules filled with necrotic energy. The extent of the visual attributes depends on how long someone has had exposure to a direct source of Spell Plauge.
Spell Plagued Traits
You possess the following traits.Creature type.
You are Humanoid
Plauged Body.
The effects of the Spell Plauge have left your body and soul forever changed, represented by the following traits.
- You have Resistance to Necrotic Damage but are Vulnerable to Radiant.
- Your unarmed strikes deal 1d4 + your Constitution modifier (minimum of 1) Necrotic Damage.
- You no longer require food or drink to survive.
- Once per day you can cast the Bane spell at 1st level. Your save DC for this spell is 10 + your Constitution Modifier
Infectious Touch.
When you land a critical hit with your unarmed strike against a creature capable of casting spells, they must make a Constitution saving throw (DC = 8 + Proficiency Bonus + Your Constitution Modifier). On a fail they take an additional 1d6 Necrotic damage, become unable to cast spells until the start of your next turn, and expend one spell slot starting with the lowest possible level first. On a success the targeted creature takes half the necrotic damage and suffers no other effects.
This damage increases by 1d6 when your reach levels 5 (2d6), 12 (3d6), and 18 (4d6).
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