Homebrew Bunny-Thiren Species Details
Bunny thirens are essentially bunny humanoids wich have great leg-work and tend to be dexterious. they lack Constitution however. Bunny thirens tend to be timid and naïve most of the time, they usually avoid fights and are often seen in group's, when adventuring. however that's just for the usual norm, some are really determined and the complete opposite of that usual stereotype, some tend to be really antsy and in high spirits, seeking battle and in fighting spirit. However that mostly depends on what the user make's them be, and their past experiences
[Also you're partially colour blind due to you're bunny genes,u can only perceive blue and green, just letting u know.]
(backstory ect).
Bunny-Thiren Traits
[1]: bunny genes [2]: enhanced Reflexes [3]:Furry-Fighter [4]: Bunny-Instincts [must replace Furry-Fighter in order to use] [5]: Weak-Point Analysis [must have Furry-Fighter used]Bunny-Genes
Adds Advantage to both Athletics and Acrobatics but also adds disadvantage to Constitution saving throws and checks
Enhanced Reflexes
Once per long rest,as a bonus action: you can brace yourself and prepare for melee and long-range attacks (that aren't magic/cantrip) by rolling a D20 + your Dexterity multiplier, if successful you can effectively dodge the attack and gain advantage on your next action, if you fail the roll however you will instead gain the damage u would've originally gotten plus 1d6
Furry-Fighter
Due to rigorous fights, you notice that your legs give you a great striking force in combat and even cause lightning damage due to the high velocity of your kicks, making you instinctively use your legs for combat and resort too close combat.
You gain: Lightning kick as a action and advantage on inniative rolls]
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Posted May 1, 2025This my final version and finished, it isn't ideal but it's enough for my dm to approve🥲