Homebrew Gargoyle Species Details

Mysterious Origins
Most lore details first sightings and encounters with gargoyles, but little is known about how they came to be. The two most popular schools of thought are such; they were mere statues brought to life or their carving was dictated by a higher power in order to shape these beings in the intended image. Neither side can account for reproduction but plenty have died in the pursuit of such coital knowledge. What is known is that gargoyles only appear in a fully grown state and show little sign of bodily change over time, apart from cracks and the occasional chalk drawing.

Vigilant Sentinels
A gargoyle considers it an honor to watch over a town or even a just a camp. Their keen eye and suspicious nature make them the ideal guard to ward off a raiding party. This desire to protect through observation will go as far as insisting they stand over a meal while the intended consumer rises from the table to get another pitcher of ale. This behavior doesn’t directly translate to loyalty as much as pride in a job  well done.

Cognitive Vault
Gargoyles love to learn, be it from books or just the wisdom they encounter everyday. They soak up this knowledge and can retain information far longer than most creatures. Since their claws aren’t nearly nimble enough for the more delicate pursuits that come with intellect, (tinkering, scripture, mice bone sculpture) they will go great lengths to engage in stimulating conversation. This directly relates to the amount of gargoyles you’ll find perched on places of worship and high towers; often these buildings are full of bookworms just aching for a good dialogue.

The Return
On the extremely rare occasion a gargoyle is able to die of old age (tis dangerous out there), they will revert to lifeless stone in a place of their choosing. The moment comes slowly, beginning with joint stiffness in their twilight years before moving to slurred speech and constipation. By the time a gargoyle knows their journey has reached its conclusion, they will have chosen the spot years prior, ideally atop a building where their eyes can pierce the horizon and remain on watch for eons to come. Should a traveler ever see a gargoyle immobile and suffering the slow erosion of time, know that they lived a peaceful life full of opportunity to get themselves killed by an Illithid but passed them all by to pursue some mundane hobby that left a lesser impact on history. Those that die in battle still turn to stone, just in a much less elegant way.

Gargoyle Names
Having Primitive origins, Gargoyles are not known for their symantically-pleasing nomenclature. 

Male Names: Matt, Garin, Daniel, Ezra, Torbad, Rutick, Stalqautt, Dudoz, Jokqauck, Nonor, Divod, Zuvox, Utsuck, Ajizgack, Dagizox, Kravuakath, Godarox.

Female Names: Eliza, Atheja, Marcoth, Hetru, Omrona, Utra, Seaga, Sujurma, Maerikkiy, Yelveki, Imraevae, Stinue, Gnuva, Mezsuy, Asmaah 

Family Names: Xanatos, Lexington, Bronx, Brooklyn, Maza, Cesbu, Khakex, Qanol, Adua, Anith, Geboveh

Gargoyle Traits

Your gargoyle character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Age

A gargoyle may be brand new, but he may be 1000 years old. It's hard to know. The maximum gargoyle lifespan remains a mystery; so far, gargoyle have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment

Most gargoyle take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is Small or Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = Small - 2d4, Medium - 2d6

Height = Small - 3 feet + 5 inches + your size modifier in inches, Medium - 5 feet + 10 inches + your size modifier in inches

Weight in pounds = Small - 270 + your size modifier, Medium - 1000 + (4x your size Modifier)

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, allowing you to perceive your surroundings.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You have a natural Armor Class of 15.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must shape it into your body over the course of 1 hour, during which you remain working with the armor. You can rest while donning armor in this way.

Sculpted with Purpose

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Glide

Your wings are more ornamental than functional and your weight means you can't truly fly, but you can glide from a higher point at a speed of 60'

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