Homebrew Drake Species Details
You are a young dragon
Dragonborn Traits
Creature Type: Humanoid
Size: Medium (about 3-5 feet tall at the withers, about 5-6 feet tall when standing on hind legs)
Speed: 30 feet
Draconic Ancestry
Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.
| Dragon | Damage Type |
|---|---|
| Black | Acid |
| Blue | Lightning |
| Brass | Fire |
| Bronze | Lightning |
| Copper | Acid |
| Gold | Fire |
| Green | Poison |
| Red | Fire |
| Silver | Cold |
| White | Cold |
Breath Weapon
Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Essence trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).
You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Damage Resistance
You have Resistance to the damage type determined by your Draconic Ancestry trait.
Darkvision
You have Darkvision with a range of 60 feet.
Drake Shift
When you reach character level 5, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). Once you transform, you can’t do so again until you finish a Long Rest.
Here are the transformation options:
True Dragon
False Person
Drake Jaws
Your draconic jaws can be usedto hold weapons just as dexterously as a Humanoid’s hands. You can use your mouth to interact with objects, perform Somatic components, and hold weapons. When you do so, you ignore a weapon’s Two-Handed property, and you can perform Somatic and Verbal components even while holding a weapon in your mouth, but you are unable to dual wield.
Drake Scales
You have a base Armor Class of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear Light, Medium, or Heavy Armor and you cannot don Shields.
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