Homebrew Drake Species Details

 

You are a young dragon


Dragonborn Traits

Creature Type: Humanoid
Size: Medium (about 3-5 feet tall at the withers, about 5-6 feet tall when standing on hind legs)
Speed: 30 feet

As a Drake, you have these special traits.

Draconic Ancestry

Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.

Draconic Ancestors
Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Breath Weapon

Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Essence trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance

You have Resistance to the damage type determined by your Draconic Ancestry trait.

Darkvision

You have Darkvision with a range of 60 feet.

Drake Shift

When you reach character level 5, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). Once you transform, you can’t do so again until you finish a Long Rest.

Here are the transformation options:

True Dragon

False Person

Drake Jaws

Your draconic jaws can be usedto hold weapons just as dexterously as a Humanoid’s hands. You can use your mouth to interact with objects, perform Somatic components, and hold weapons. When you do so, you ignore a weapon’s Two-Handed property, and you can perform Somatic and Verbal components even while holding a weapon in your mouth, but you are unable to dual wield.

Drake Scales

You have a base Armor Class of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear Light, Medium, or Heavy Armor and you cannot don Shields.

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