Homebrew Drake – Playable Dragon Species Species Details
Warden dragons don’t reproduce normally. Instead, when ready to pass on, a warden dragon selects someone from their hoard (called a "prince") to receive their essence. After a ritual, this prince is transformed into a juvenile dragon, their personality intact, but their old body and self irrevocably altered.
If a warden dragon dies without passing its essence, it disperses and can take centuries or longer to reconstitute. Newly transformed princes (now young dragons) are at their most vulnerable, and often form their first hoard with an adventuring party, learning from them to grow into a true Warden Dragon.
Note: This Drake species is intended for playing the prince of a Warden Dragon, but you can easily use it for young versions of other dragons too (like chromatic or metallic), cursed older dragons, or even entirely different lore. No pressure, no chains—except, you know, the ones you want to wear.
Additional Note: this was originally made by the youtube content creator known as Pointy Hat I've only adapted it to D&D beyond have fun and please for the love of all that is holy support the original content creator and follow his social media accounts he makes wonderful content
Drake – Playable Dragon Species Traits
As a drake, you embody the ancient, untamed spirit of dragonkind. Your traits reflect your potent lineage, blending resilience, primal magic, and the might of your draconic form.Creature Type
Creature Type is Dragon
Size
Your size is Medium (3–5 feet tall at withers; 5–6 feet tall standing upright)
Speed
Your Speed is 30ft
Draconic Essence
Pick a Draconic Kind from the table below. This affects your Breath Weapon, Draconic Resistance, and appearance.
Breath Weapon
When you take the Attack action, you can replace one attack with a breath weapon attack. Choose 15-foot cone or 30-foot line (5 feet wide) each time.
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DC: 8 + your Constitution modifier + your Proficiency Bonus
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Failure: Full damage
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Success: Half damage
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Damage: 1d10 of your draconic damage type
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Damage increases at:
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5th level: 2d10
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11th level: 3d10
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17th level: 4d10
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Uses: Equal to your Proficiency Bonus per long rest.
Darkvision
You have Darkvision out to 120 ft.
Drake Jaws
You can use your mouth like a hand. You ignore the Two-Handed property when wielding weapons in your mouth, can perform somatic and verbal components, but cannot dual wield.
Drake Resistance
Resistance to your Draconic Kind’s damage type.
Drake Scales
Base AC of 17. Dexterity modifier does not apply. You cannot wear armor or shields.
Drake Shift
Starting at 5th level, you can transform as a bonus action, choosing one of the options below each time you do so. Once you transform using this trait, you can't do so again until you finish a long rest.
Transformation Options:
True Dragon:
You unleash your full draconic essence to assume your true form. You gain the following benefits for 1 minute or until you end the transformation (no action required):
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Your size increases from Medium to Large.
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You gain a fly speed equal to your walking speed.
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You gain additional uses of your Breath Weapon equal to half your Proficiency Bonus (rounded down). These additional uses can exceed your maximum Breath Weapon uses, but any unused extra uses are lost when the transformation ends.
(Example: If you transform at level 5 with no spent Breath Weapon uses, you temporarily have 4 uses. When the transformation ends, if you didn’t use the bonus one, it vanishes, leaving you with your normal 3 maximum uses.)
False Person:
You assume the form of a humanoid to better blend in among non-dragons. In this form:
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You retain your current hit points and ability scores.
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You lose your Drake Jaws, Drake Resistance, and Drake Scales traits.
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You gain the ability to wear armor and shields that your class grants you proficiency with, and you can dual-wield weapons.
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You choose the humanoid species and appearance the first time you use this option; it remains the same each time you transform unless you choose to redefine it when you level up.
This transformation lasts 8 hours or until you end it (no action required).
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