Homebrew [DTD] Elf Species Details
Elves are a magical people of otherworldly grace, living in Perdition but not entirely part of it. Elves are refugees from far off lands known as Silvandëyir, commonly called The Elven Isles. The details of the disaster that forced the elves into Perdition is a well guarded secret among their elders. Elves are believed to have once looked entirely different then they do now, and that living in Perdition changed their forms irreparably. All elves are born plain, no colour or distinction, these are called Elflings. Upon reaching maturity elves' physical bodies reflect their own personal beliefs and convictions. Elflings who believe in physical strength and naturalism become Day Elves, those who believe in intellectual might and mysticism become Night Elves, and those who believe in spiritualism and nature become Twilight Elves. There are rumors that other types of elves exist. As refugees to the lands of Perdition they have no kingdom to call their own and so they mix into the various established cultures of the world.
Night Elves
Night elves strongly believe that expanding one’s mind is the most valuable thing one can do. They tend to be more curious and examine how things work and have a natural affinity towards magic casting. They tend to have dark ashy skin tones with pale hair with eyes ranging from pale to reds and purples.
Day Elves
Day Elves have strong beliefs in physical might and the natural way of life. They steadfastly believe that arcane magic is dangerous and not to be trifled with. They tend to be narrow minded and judge people based on their physical capabilities. They have a similar range of skin tones to humans and tend to have brighter hair and eye colours.
Twilight Elves
Twilight Elves are extremely spiritual, listening to nature and the creatures who make up its glory. They are very open minded. The ends mostly justify the means to Twilight Elves. They tend to have darker skin tones with bright hair and eye colours with bioluminescent skin patterns.
Elf Traits
Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
Eladren Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
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