Homebrew Fat Kobold Species Details

Fat Kobold Kobolds are typically hatched from eggs, they are made from the union of a dragon and a kobold, making them more draconic then normal normal dragon born or kobold, they kobolds are typically larger and more confident then their peers, they are also more powerful, duo to this power they tend to put on more weight then their kin, thus the name, other then that they are really any different from a normal dragon born if a bit weaker.

If these kobolds are born in a tribe of kobolds that are not ruled by a dragon, they may wish to become the leader themselves, their nature is very stand assertive and they all seem to have an air of superiority, they tend towards chaotic actions.


Fat Kobold Traits

Creature Type: Dragon
Size: Medium or small (about 4.8–6.6 feet tall)
Speed: 25 feet

As a Big Kobold, you have these special traits.

Alignment

these are very prideful, and assertive, with an air of confidence to them they tend to think very highly of themselves this manly because they were born at the top of their community of kobolds, sense they are stronger and more draconic they get to take on the role of leader even from a young age, as such their alignment is more chaotic, mostly chaotic neutral, but also chaotic good.

Draconic Ancestry

Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.

Draconic Ancestors
Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Pack Tactics

You have advantage on an attack roll against a creature if at least one of your allies that doesn't have the incapacitated condition is within 5 ft of you.

Breath Weapon

When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).

You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Damage Resistance

You have Resistance to the damage type determined by your Draconic Ancestry trait.

Draconic Cry

As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Darkvision

You have Darkvision with a range of 60 feet.

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