Homebrew Fey Fallen Species Details
Age:
You stopped aging the moment you were cursed. Fey Fallen are technically immortal, though their body continues to decay indefinitely. Most Fey Fallen were cursed in adulthood, but some are much older than they appear.
Alignment:
Fey Fallen tend to be neutral or chaotic. The trauma of the curse can turn some toward evil, though many remain determined to fulfill their goal and regain peace.
Size:
Your size is Medium. Fey Fallen can be of any humanoid race originally (before the curse), and their height varies accordingly.
Fey Fallen Traits
Fey Fallen “Love cursed me with life everlasting. My heart withers slower than my flesh.” When the fey seek vengeance, they do not kill. They curse. The Fey Fallen are individuals who have been cursed by a powerful fairy or archfey, often due to betrayal, heartbreak, or failure to uphold a deal. Their punishment is a twisted immortality: they will not die until they fulfill a deeply personal and often vague goal—most commonly, to find “true love.” Over time, their body begins to decay, flake, and crumble like a doll left in the rain. Yet they do not die. Instead, they must replace their own failing body parts with whatever they can find—stitched, pinned, or alchemically bonded to the remnants of their once-living form. Each Fey Fallen is a patchwork of old flesh, false limbs, and remnants of life. Despite their grim nature, some find strange beauty in their tragic, piecemeal existence.Fey Flesh (Trait)
You are neither fully living nor truly undead. You count as a Humanoid and Undead for the purposes of spells and effects (whichever is more harmful applies). You do not need to eat or drink, but you must sleep and breathe.
You can’t die from old age, and you are immune to magical aging. However, if you go 24 hours without replacing a failing body part, you gain 1 level of exhaustion that can’t be removed by resting. This exhaustion resets when you spend 1 hour during a long rest repairing yourself with found or scavenged material (DM's discretion).
Stitchwork Resilience
Your damaged body makes you oddly resilient. You have advantage on saving throws against being poisoned and are resistant to poison damage.
You have disadvantage on Death saving throws, as your body is more likely to fall apart under pressure.
Patchwork Body
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Reinforced Arm (Strength): Gain proficiency in Athletics and count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
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Hollow Frame (Dexterity): Gain proficiency in Stealth, and your jump distance is doubled.
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Smoked Glass Eyes (Wisdom): Gain proficiency in Perception, and you can see through light obscurement as if it were clear.
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Runed Heart (Charisma): Gain proficiency in Persuasion, and you can cast charm person once per long rest. Charisma is your spellcasting ability for this spell.
You can choose a new modification each time you level up, but only one can be active at a time. Changing your active modification takes a long rest and the correct body part as determined by the DM.
Fey Curse (Goalbound)
While pursuing actions that directly contribute to this goal (as judged by the DM), you gain 1d4 temporary hit points at the start of combat.
Once per long rest, when you perform a roleplay action that sincerely advances this goal, you may reroll one ability check and must use the new result.
Racial Traits: Fey Fallen
Ability Score Increase:
Your Constitution increases by 2. Choose either Charisma or Dexterity to increase by 1.
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