Homebrew Warforged-TOG Species Details

  • Ability Score Increase. Your Constitution score increases by 1, and one other ability score of your choice increases by 1. Your Intelligence and Dexterity are reduced by 1
  • Age. A typical warforged is between two and 5 years old by the end of the war. Your maximum lifespan is unknown to you. You are immune to magical aging effects.
  • Alignment. Most TOG take comfort in stillness and preservation, tending toward neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
  • Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier.
    • Size modifier = 2d6
    • Height = 5 feet + 10 inches + your size modifier in inches
    • Weight in pounds = 270 + (4 x your size modifier)
  • Speed. Your base walking speed is 30 feet.
  • Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
    • You have immunity to poison.
    • You don’t need to eat, drink, or breathe.
    • You are immune to disease.
    • Magic can't put you to sleep.
  • Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see as normal.
  • Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
    • You gain a +1 bonus to Armor Class.
    • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.

  • All Angles Covered. Your many-eyed design comes with the benefit of Expertise in Perception, and advantage on Investigation rolls relying on eyesight.
     
  • Artillerist. You have an understanding of big weaponry and artillery pieces and their operation and are considered proficient on checks regarding large weaponry. 

  • I go''a ge' ou' ov 'ere!. When running away from an enemy or threat, your movement is considered doubled. 
  • Languages. You can speak, read, and write English and two other languages of your choice.
 

Warforged-TOG Traits

You're a robot. Beep bop.

Integrated Protection.

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Constructed Resilience.

You were created to have remarkable fortitude, represented by the following benefits:

  • You have immunity to poison.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • Magic can't put you to sleep.

Specialized Design.

You gain one skill proficiency and one tool proficiency of your choice.

Languages.

Mechanical knowledge.

All Angles Covered

  • All Angles Covered. Your many-eyed design comes with the benefit of Expertise in Perception, and advantage on Investigation rolls relying on eyesight.
     

Artillerist

  • Artillerist. You have an understanding of big weaponry and artillery pieces and their operation and are considered proficient on checks regarding large weaponry. 

I go''a ge' ou' ov 'ere!

 When running away from an enemy or threat, your movement is considered doubled. 

Ability Score Increase.

You're made of metal, but maybe not the best parts on the market. 
Your Constitution score increases by 1, and one other ability score of your choice increases by 1. Your Intelligence and Dexterity are reduced by 1

Previous Versions

Name Date Modified Views Adds Version Actions
5/1/2025 8:50:32 AM
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