Homebrew Drow-gonborn Species Details
When drows conducted an experiment to make a dragonborn under their control, it went horribly wrong. When the ritual started, the drow host got injected with draconic blood, when the blood reached the mainstream, it started to tear him from the inside out. agonizing yells echoed through the room, and when it was over left a dragonborn form, but with drow colors and details. When the drow tried to command it, it scurred up to them and tore their heads off. After, it scurried off. Never to be seen again.
Drow-gonborn Traits
a drow and dragonborn subspeciesAbility Score Improvement
Your Strength score increases by 2, and your Charisma score increases by 1.
Darkvision
You have a Darkvision of 90 feet.
Unknown Offspring
You can use your action to exhale destructive energy. It deals necrotic damage in a 15-foot cone. When you use your breath weapon, all creatures in the area must make a dexterity saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest. Additionally, you gain resistance to necrotic damage.
Mixed Legacy
you get proficiency in longswords, rapiers, and hand crossbows. additionally, pick one from the following options
- When you take damage from a creature in range of a weapon you are wielding, you can use your reaction to make an attack against that creature. You can do this once per short or long rest.
- You know the Dancing Lights cantrip. Also, you can cast the Charm Parson spell once per long rest.
- you have proficiency in one of the following options. Arcana, Deception, History, Intimidation, Persuasion, Slight of Hand, Stealth.
Radiant weakening
If they take over 5 times their player level in radiant damage from one thing they would have disadvantage on all attacks, ability checks, and saving throws for 60 seconds.
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