Homebrew Domestic Kobold Species Details
Appearance: Domesticated Kobolds, are small, wingless humanoids, that are dragon like in appearance. With scaley bodies and inverted eyes they possess draconic ancestry.
Domesticated kobolds are less feral in appearance, standing upright and benefiting from greater intelligence feats. Sacrificing their ferocity for more human-like personalities.
Standing at a maximum of 3 feet in extreme cases, but averaging 2-2.5 feet. They weight between 25 - 45 pounds to remain healthy, any more or less would be considered unhealthy.
Domesticated kobolds are often on their own, unlike feral kobolds, they grew used to being more secluded, but still love the company of others and learned to value it more.
Lore and background: Created by an elder dragonborn sorcerer, these vessels were made purely of magic to one day host his mind and soul once more, though after years of death, the process failed and these constructs were left to roam the lush lands with their memories forcefully removes of their brains. They
Domestic Kobold Traits
A wrathful spirit trapped in a body entirely made out of magic, but look at how cute he looks! :) Domesticated Kobolds are the names given to the constructs made by lord Athanatos himself.Paradoxical Darkvision
Your vision near light sources or in daylight is terrible, only seeing massively brightened shades of pink and pale blue. Your unobstructed visibility can barely reach up to 6 feet.
In dim areas, your vision is perfect. As if it were broad daylight for anyone else. Your unobstructed visibility can reach up to 20 kilometers.
In dark areas, your vision is good. You can still detect colors and small objects. Your unobstructed visibility can reach up to 3 kilometers.
In pitch black areas, your vision is passable. You can only see shades of gray and get no disadvantage on sight based abilities. Your unobstructed visibility can reach up to 100 meters.
Photosensitivity
You have disadvantage on attack rolls and wisdom checks that rely on sight whenever you, the target of your attack, or whatever you are trying to perceive is in direct light. You also have disadvantage on saving throws against spells that deal radiant damage.
Small and Nimble
Due to your short height and thin build, you get a -2 to both your strength and constitution scores. Your damage is reduced by 2d4 with melee, thrown and improvised weapon attacks.
However, this agile build allows you to dodge out of most attacks just fine. You gain 2 AC and Dexterity.
Creation/Construct
As a being made entirely of magic, you gain access to hidden talents.
At level 1: Corrupted magic. [PASSIVE] Your spell rolls gain -5, half range but do 2x damage. Spells gain a small chance to provoke wild magic surges.
At level 6: Arcane Ingenuity. [ACTION] You gain the ability to replenish any spell slot at will in exchange of a 1d10 + spell level of hp. You get mental fatigue and bleeding for 1 turn.
At level 12: Volatile Influence. [PASSIVE] You gain proficiency in intimidation, persuasion and have advantage on charisma checks.
At level 18: Undying Rampage. [REACTION] When reaching 0 hp, you regain your health points and enter a frenzy, setting your ability scores to 18 each and gaining benefits of savage attacker and tavern brawler. Lasts 10 turns and usable once per long rest. Can also be provoked upon critical hits.