Homebrew Abada Species Details
Farasi, the far land beyond the celestial sea. Far to the east of equestria. The home of Abada, Zebras and the Farasi Kelpies. This land is made of marshy grasslands, thick rainforests and even desserts that stretch for miles. Their homes are typically lush fabric tents, or homes built of traditional styles of clay, sticks and stones
Abada Traits
"You think you've got problems? I know I'm awesome, but I can't even go to the bathroom without somepony trying to tell me how cool I am!"Plant Extraordinaire
Plant Extraordinaire: Growing up in a land that is seen as healing to those who visit. You have grown quite familiar with the styles of plants, special herbs and medical remedies. You gain proficiency in Nature and Medicine.
The World Guides All
You have an amazing connection with the world around you which gives you excellent navigation skills. Whenever you are placed in forests or jungle like space’s, you get advantage on skills that require navigation. If it is night time, this skill works anywhere as long as the stars are visible.
What is that!?
What is that!?: Growing up in a land that is shy of common day technology. Every little thing peaks your interests. When making investigation checks on anything new, you are allowed to roll twice, but you always keep the second roll. Higher or lower.
Woah you’re tall
Woah you’re tall. You tower over most creatures, if not all of them. A majority of your body is made up of extremely long and narrow legs. Growing up it is hard to learn to walk with such lanky legs and you know that. You are good at reaching though! Who would’ve thought?
Nice Horn
Nice Horn. Though you present yourself with horns, these horns cannot be used to cast magic of any kind. They are merely for show, and sometimes seen as a sign of status. The better shape your horns are in, the more wealthy you tend to be.
Ability Score Improvement
Ability Score Improvement: Wisdom plus 2
Jump Master
Jump Master. Because of your long legs, you can use your bonus action to leap an extra 15 ft in any direction.
Just for Show?
Your unarmed strike is turned into a head bash where you use your horns to slash or ram your enemy. You get a +1 to any damage done with an unarmed strike.
Cutie Mark
Cutie Mark. Your Cutie Mark has magic stored inside it. You may choose one 1st level spell from any class list. Charisma is your spellcasting ability. You may cast your Cutie Mark spell once and must finish a long rest before you can cast it again.
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