Homebrew Wolfkindred Species Details

Powerful, quick, lethal and wise, wolfkin are a humanoid race with a wolf's face and their whole body covered by fur. Their feet and hands refer to the paws of their wolf ancestors, but the hands are functional and well all humanoid hands. Hailing from Valhalla they are a race that swore to defend their people at all costs.

Wolfkindred Traits

Long-lived anthropomorphic wolves, wolfkin are powerful hunters and fleet of foot.

Wild Resilience

Your Constitution score increases by 2

Darkvision

You have darkvision with a range of 60 feet.You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Hunter

You gain proficiency in one of the following skills: Arcana, History, Insight, Investigation, Medicine, Perception, Religion, or Stealth

Size

An average wolfkind is 6'5". Your size is Medium.

Primal Bite

You can perform a bite attack, which inflicts piercing damage equal to 1d8 + your Strength modifier. You are proficient in this weapon.

Speed

walking speed is 40 feet.

Languages

you can speak Common and Druidic, you also always have the spell speak with animals active.

Regeneration

You take half damage from any attacks that aren't silvered and/or magical. At the start of your turn if you haven't been attacked you gain 1d4+ your constitution modifier of health back. You can only gain this benefit if you have at least 1 hit point.

Tracking

You can detect opponents within 15 feet by sense of smell. If the opponent is upwind, the range increases to 40 feet; if downwind, it drops to 5 feet. Strong scents can be detected at twice the ranges noted above. Overpowering scents can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. (All Forms).

Change Form

You can take 1 action to change into your Hybrid or Wolf Form. While in Hybrid Form you can wield weapons as normal. While in wolf form you cannot wear armour or wield weapons. You are able to wear certain equipment at the DM's discretion, such as circlets and robes. You can choose to have equipment you are wearing to either merge into your form or be dropped to the ground. You gain no benefit from equipment that is merged into your form.

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