Homebrew Automata Species Details
Combining arcane mastery and technical innovation into one. The Automata are constructs fueled by a magical device known as a "Living Core' this core provides the automata with a spark of life itself, imbuing these with magic. Automata are often created to perform a specific task at nauseam, the roles automata serve are not limited too, but include the following: Dancers at grand balls, chefs at taverns, or soldiers in bloodied conflicts.
The reason an automata may become an adventurer is as varied as they are, some choose to venture after their creator's death, wishing to find a new purpose in life, others may want to find purpose beyond their given task.
Automata Traits
Mechanical Nature, Automatas Model, Model SpecializationAbility Score Increase
Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.
Speed
Your speed is 30 feet
Creature Type
You are a Construct
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Mechanical Nature
Due to being construct, you are granted the following benefits.
- You don't need to eat, drink or breath
- You do not sleep and magic cannot put you to sleep.
- You have advantage on saving throws against being Poisoned
- You can be affected by spells that normally don't affect constructs, such as Cure Wounds and Healing Word
Automata's Model
You choose your Automas model, the purpose your automata was created for. The model options available to you are listed below.
Bruiser
You were created for close-quarters combat, this model provides you with the following benefits.
Powerful Build. You count as one size larger for purposes of grappling, as well as determining your carrying capacity and the weight you can push, drag, or lift.
Crushing Blow. When you hit a creature with a Melee weapon attack or unarmed strike, you can cause the target to take an additional 1d6 of damage and be moved up to 5 feet in a direction of your choosing. You can use this trait a number of times equal to your Proficiency bonus, regaining all expended uses when you complete a Long Rest.
Envoy
You were created to paint, write, or other such activities, this model provides you with the following benefits.
Bonus Proficiency. You gain proficiency with one Skill or Artisan Tool of your choice, you can swap your chosen proficiency whenever you complete a Long Rest.
Built For The Job. When you make a check with a Skill or Artisan Tool you're proficient in, but before the result is determined, you can roll a 1d4, adding the number rolled to the check. You can use this trait a number of times equal to your Proficiency bonus, regaining all expended uses when you complete a Long Rest.
Magus
You were created to catalogue and harness magic, this model provides you with the following benefits.
Bonus Cantrip. you gain one cantrip available to the Wizard class, Constitution is your spellcasting ability for the chosen spell.
Magic Deflection. When you make a saving throw against a spell you can see, you can use your Reaction to roll a 1d4, adding the number rolled to the triggering saving throw. You can use this trait a number of times equal to your Proficiency bonus, regaining all expended uses when you complete a Long Rest.
Sharpshooter
You were created for long-ranged combat. this model provides you with the following benefits.
Accurate Shots. You do not suffer disadvantage when attacking at long range with a weapon you’re proficient with that has the Ranged or Thrown property.
Targeting Reticle. As a Bonus Action, you can mark one creature you can see within 60 feet, the next ranged attack you make against the target ignores half and three-quarters cover and deals an extra 1d4 damage on hit, which causes the mark to end. You can use this trait a number of times equal to your Proficiency bonus, regaining all expended uses when you complete a Long Rest.
Skirmisher
You were created with speed in mind, , this model provides you with the following benefits.
Enhanced Speed. Your speed increases by 5 feet.
Skirmishing Step. As a Bonus Action you can move up to half of your speed without provoking opportunity attacks. You can use this trait a number of times equal to your Proficiency bonus, regaining all expended uses when you complete a Long Rest.
Stalker
You were created to scour through dark places, hiding in plain sight.
Sneaky. You can take the Hide action as a Bonus Action
Camouflage. As a Bonus Action while you are entirely within dim light or darkness, you can camouflage yourself until the start of your next turn. While camouflaged, you gain the benefits of half cover and any Perception checks made against you are made at Disadvantage, this ends early if you end your turn while in an area of bright light . This trait can be used a number of times equal to your Proficiency Bonus before needing to complete a Long Rest.
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