Homebrew Zonai Species Details

the Zonai have an animalistic appearance vaguely reminiscent of Hyaenidae with remarkably long ears. They are covered in dark grey fur and have white manes of hair. They have three eyes, but tend to keep the third one closed, making the eyelash resemble a jewel on their forehead. They also have sharp, triangular teeth and are much taller than humans, with their tall bodies making up for their shorter legs. From what is seen of them throughout the land, they go barefoot, possibly due to different standards of their time. Contrary to their original representation, they are revealed to have been a highly advanced civilization that inhabited islands floating in the sky, utilizing Zonai devices’s that would become lost in the coming Ages.

  • Age. A Zonai is considered to be an adult at the age of 21 and lives for an average of 125 years
  • Alignment. Due to living in a unified, relatively advanced society, Zonai tend to be Lawful Good
  • Size. A Zonai has a height range between 7ft to 8ft tall and have an average weight of 250 lbs. Your size is medium.
  • Speed. You have a base walking speed of 30.
  • Languages. You can read, write, and speak both Common and Zonai.

Zonai Traits

Zonai have inborne abilities

Ultrahand

You learn the Mage Hand cantrip, and when you cast it, the maximum weight the hand can carry is increased to 30 lbs. Your spellcasting ability for this feature is Intelligence.

Ascend

As an action, you may begin traveling upward through a solid material that is at most 5 ft above you. While moving upward, you move at a rate of 10 feet per round. You cannot Ascend if the terrain at the top is uneven or unable to support your weight, and if you travel to a height of 50 feet without reaching an open space, you quickly travel back downwards to your original location over the course of 1 turn.

Autobuild

When you cast Mage Hand, you can begin the construction of a small item. The object you are constructing must have a rupee value of 250 or less, must fit within a 5 foot cube, and must be able to be made by attaching together your available materials. The Mage Hand completes its construction at the start of your next turn.

Recall

As a bonus action, you can rewind an object up to 30 feet to an unoccupied space you can see. The object must have occupied that space at some point after the start of the previous round.

Fuse

As a bonus action, you can Fuse a non-magical item to a melee weapon or piece of ammunition you are holding. An attack using a fused object has its damage dice increased by one step (See Weapons of Unusual Size, 2d4 → 1d12). Certain Fuse combinations might have additional effects, subject to DM approval. An item Fused to another object is destroyed after it is used to deal any damage, if it takes any damage, if you use this ability again, or after one minute.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

 

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