Homebrew Ashling Species Details

A figure often overlooked, a background character. While similarities are staggering otherwise, they're not shunned like the Tiefling, not hunted like the Aasimar. The Celestial and Fiendish heritage is present, but uncertainty and general unawareness of these figures lean towards better hiding. Their features are normal and benign, a range of attractiveness and such common to most others. Until their forms change and the true form is shown.

Ash and Soot 

 Ashlings are remnants of Celestial and Fiends, brought to being by mysterious happenstance. This mixed heritage gives the Ashling's true form its traits, the otherworldly traits from both sides presenting in an odd mix. From small halos or horns, and odd spiked crowns of lightly glowing light that mix both, the features of the head area vary from Ashling to Ashling. Some Ashlings have wings, feathered or batlike, or another mix of both. The more base appearance, skin, eye color, hair color, and such follow the similar traits of both Tieflings and Aasimar, with the tendency towards colorful features and otherworldly glamour that make them register as other. 
They retain their general features within their disguised form, but are disguised as just another humanoid. This form presents with none of its otherworldly features on display, just an average person. In this form, their flight can not be used. 

Made to Wander 

 Ashlings have no place to call specifically theirs, for they're too Celestial for the Hells or Abyss and too Fiend for the Heavens. Born from rubble, from fights and wars across time and planes, the Ashling's life begins with unclear triggering. This makes knowing where to call home even harder. 

They are varied people, from their mixed lineage and otherwise, but often stick to jobs that seem simple. Ones that let them fade away, or be looked over. They hide within the crowds of civilization or take to staying on the outskirts. They might be defensive, knowing their unique nature is something some would fear, or worse, wish to study. Being shown the true form of an Ashling can be an immense trust, and one that, when betrayed, will not be forgiven.

UNSEEN UNFORTUNATE

People don't see the Ashling often, a skill they sharpen well. But being a being made from war, from what remains of fallen powers... It leaves it's mark, on the soul if not on the heart. Their paths are their own to walk, and many find light in their lives. Many like rejecting both sides that might lay claim to their success, and find their own way. Others find solace in connection with those whoms remamant power brought them forth. 

 

Creating Your Character 

 When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.

Ability Score Increases 

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Languages 

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type 

Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.

Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the Cure Wounds spell doesn’t work on a Construct or an Undead. 

Life Span

The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.

Height and Weight

Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player's Handbook, and choose the row in the table that best represents the build you imagine for your character.

Ashling Traits

Ashlings have a few similar racial traits to their brethren Aasimar and Tieflings, from their heritages presenting. But they are truly their own creatures in other ways.

Ability Score Increase

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

Creature Type

You are a Humanoid. You are also considered a tiefling for any prerequisite or effect that requires you to be a tiefling.

Size

You are Medium. 

Speed

Your walking speed is 30 feet.

Ashen Resistance

You have resistance to Necrotic damage. 

Darkvision

Gifted by your heritage, you have Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of orange.

Shapechanger

As a bonus action, you can change your shape. You can change to a copy of your form, with your Angelic and Fiendish features removed. Your traits remain the same, though your Wings require your True Form, as they are removed in the copy. Your clothing and equipment are not changed by this trait.

You stay in your copy form until you use a bonus action to revert to your True Form, or until you die.

True Winged

Wings jut from your shoulder blades, their appearance varies from Ashling to Ashling. You have a flying speed of 30 feet while you aren’t wearing medium or heavy armor, and are in your true form.

Ancient Tongues

Gifted from the memories of the beings that brought you to life, you can cast Comprehend Languages once a day using this trait.

Once you cast this spell with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.

Additionally, you chose one language to learn from: Abyssal, Infernal, or Celestial

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