Homebrew Ar-Adûnaim Species Details

They came to us upon ships, like the fins of a great fish guiding them on their journey. Their countenance glittering like the ocean under a noon-day sun.  

The Ar-Adûnaim are stalwart people, hardly diminished in number from their days of old. They stand proud among other men, refusing to hide their glorious heritage as they sail beyond the deserts of Harad.

Despite lengthening of the years, their tasks remain always the same: to establish a dominion of men upon Middle-Earth. They labour tirelessly to bring about their return, through political jostling, or military might, they will stand atop the world once more.

Description

The Ar-Adûnaim are the last descendants of the Kings of Númenor, and Lords among Men that once came to Middle-earth over the Sea out of Westernesse. Never one to disguise their features, they are tall and lordly, towering above most Men. They are often proud and haughty of countenance, yet look wise and regal beyond their years.

When traveling the world, the King's Men wear comfortable silken garments, favouring thick leather boots and cloaks of black and golden cloth, with ample hoods that can be cast over a worn helm.

Typical Names

The Ar-Adûnaim retain an ancient tradition of naming their children using the Adûnaic speech.

Sample Female Names: Adûnaphêl, Adûninzil, Aglaril, Arphazêl, Azruarî, Gimilinzil, Gimlîth, Lôminzil, Lômiphêl, Narûphêl, Nilûphêl, Nilûphêr, Pharâzindil, Sapthêth, Tôdaphêl, Ûrîphêl, Ûrîphêr, Zimraphêl, Zôrzimril

Sample Male Names: Abattârik, Abrazân, Abrazîr, Adûnabêl, Arnakhôr, Arnuzîr, Avradizimir, Balkazîr, Bawbuthôr, Bêlzagar, Dôlguzagar, Gimlân, Gimlibên, Îrpân, Karbazîr, Minlubên, Nilûbên, Nimruzimir, Pharazôn, Sakalkhôr, Sakalthôr, Tamrubên, Tarîkmagân, Ûrîthôr, Zadnazîr, Zâinabên, Zimrupân

Ar-Adûnaim Traits

Your character gains the following benefits based on their cultural heritage.

Ability Score Increase

Your Strength, Constitution, and Wisdom scores each increase by 1. Then, increase one ability score of your choice by 1.

Adventuring Age

Between 20–75 years of age. The Ar-Adûnaim will sometimes take to the seas around the age of twenty, but may begin to go on adventures even at a younger age. They retain their strength of body and will longer than most Men, and travel the vast seas of Middle Earth for decades. However, as time, and duties, take precedent, they'll usually cease their adventures by age seventy-five. 

Size

Most Ar-Adûnaim stand well over 6 feet tall. Your size is Medium.

Speed

Ar-Adûnaim have long shanks, and move about at great pace. Your base walking speed is 35 feet.

Legacy of the King's Men

You have proficiency in one of the following skills of your choice: Explore, or Travel.

 You have expertise in Old Lore (Intelligence) checks

Languages

You can speak, read and write Westron and Adûnaic.

Standard of Living: Comfortable

While not the wealthiest of men in the world, the Ar-Adûnaim do live in relative comfort by comparison to most. Having a fair few luxuries that would make some of the wealthier hobbits of the Shire jealous.

Backgrounds

Players choosing a background receive a brief personal history, two skill proficiencies, a tool proficiency and two distinctive features.

Counsellor

You have been taught that the Enemy thrives upon secrecy and deception. For the plans of his servants to be laid bare, their honey-tongued lies must be exposed and their twisted words unravelled. Fortunately, you can see through their tricks quite well, and you can recognise honesty in all Men, Elves, and Dwarves.

Skill Proficiencies: Insight, Riddle
Tool Proficiency: Pipes
Distinctive Features: Secretive, Subtle

Conquerors of the Sea

You’ve sailed far beyond the deserts of Harad and learned the ways of the sea before you reached 14 years of age. Many nautical miles and months spent on open seas have made you intelligent and dexterous. Your talents have been noticed, and you have become a master of the tides, at the service of many Kingsmen from Númenor.

Skill Proficiencies: Travel
Tool Proficiency: Water vehicles, Navigator's Tools
Distinctive Features: Bold, Cunning

 Slayer of Servants

The servants of the Dark One press the blood of Númenor on all sides. Despite this, you and your kin are not diminished. You stand proud and strong as the heirs of Middle Earth. With Númenorian steel and the wrath of the Ar-Adûnaim, you lay low those who challenge your glory.

Skill Proficiencies: IntimidationAthletics
Tool Proficiency: Smith’s tools
Distinctive Features: Honourable, Bold

Harbinger of Legends

The history of your people is long and often obscure, recorded only in the great libraries of the world, such as Umbar. You feel it is your duty to inform the lesser races of the glorious history of Númenor. Fortunately, many would-be lords have taken notice of your penchant for history, and they have opened their libraries so that you may learn.

Skill Proficiencies: Investigation, Insight
Tool Proficiency: Calligrapher’s supplies
Distinctive Features: Haughty, True-Hearted

Keeper of the Waters

Your people did not always live scattered across the coast-lands. Long ago, they were rulers, nobles and artisans of great kingdoms that existed here. Those realms failed and now you’ve only the sea itself. Keep it safe, and it will do the same for you.

Skill Proficiencies: Nature, Medicine
Tool Proficiency: Herbalism kit
Distinctive Features: Honourable, Subtle

Watcher on the Harnen

Interested in the threshold of land and water, you were often sent to the borders of Harad to keep watch on the servants of the Enemy or the simple people who live there. You’ve learned that the reach of the Shadow has grown, but that some simple people will not falter, though the days may grow dark.

Skill Proficiencies: Stealth, Perception
Tool Proficiency: Cartographer’s tools
Distinctive Features: Secretive, Stern

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