Homebrew Gemini Species Details
Gemini are dual beings with both celestial and infernal influence present within their lineage. Born as a set of twins, they are an individual with one mind and two bodies.
Gemini most often appear in populations with high concentrations of tieflings or aasimar and their individual bodies are generally referred to as Twins. They have angular features and often inherit horns or antlers from their infernal ancestry. Each twin will be covered in metallic gold or silver dermal patterns inherited from their celestial ancestry, which may look like rippled water, ancient runes, starlight constellations or floral growth, but one will always have ivory white skin while the other's will be jet black. Their eyes have a soft blue sclera, with the iris usually a vibrant orange, a deep green, or bright gold.
Gemini live for up to 200 years and may be identical, or look completely different. Some pairings even present in a mix of genders.
Gemini Traits
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet
Quirks of Duality
Their dual celestial and infernal nature can cause some Gemini to display unusual quirks. Consider rolling on, or selecting a trait from, the Gemini Quirks table.
| d10 | Quirk |
|---|---|
| 1 | You begin sentences with one twin and finish them with the other. |
| 2 | You speak in perfect unison with both twins. |
| 3 | Each twin has different tastes in food. |
| 4 | One twin is left-handed, the other is right-handed |
| 5 | When you think out loud, your twins converse with eachother. |
| 6 | One twin is short, the other is tall. |
| 7 | While sleeping, one twin glows slightly while the other seems shrouded in shadow. |
| 8 | Each twin wears wildly different styles of clothing. |
| 9 | You get lonely when your twins are too far apart, even in company. |
| 10 | One twin is expressive while the other is stoic. |
Darkvision
You have Darkvision with a range of 60 feet.
Psychic Synchronisation
You control both of your twin bodies at once. As well as sharing a mind, each twin shares the same class data, stats and hit points.
A gemini has only one set of hit points. If one twin loses hit points, the psychic link betwen the twins means the damage is taken from their shared hit point pool. For the purposes of targeting, each twin counts as an individual creature. If both twins take damage from the same effect at the same time, this is treated as a Critical Hit and the damage is doubled.
With regard to the Charmed, Frightened, Incapacitated, Stunned, or Unconscious condition, the Gemini is treated as one creature; if one twin is afflicted by the condition, the gemini is afflicted. If one twin dies, the gemini dies. If one twin is resurected, the gemini is resurrected.
If a twin would be the target of a feature that grants advantage/disadvantage, a buff/debuff, or a reroll to a D20 test, that effect applies to the gemini, and not just the twin targetted by the effect. If both twins are targetted by the same effect, the effect does not stack.
Both twins can take their full movement separately on each turn; each can move up to the gemini's full speed. When the gemini takes its Action, Bonus Action, or Reaction, you can choose which twin takes each. If you spend your turn without taking an Action or Bonus action with one of the twins, that twin automatically takes the Dodge action.
If you make multiple attack rolls in your turn, you can determine which twin each attack comes from. If the gemini attacks with both twins, neither automatically takes the Dodge action. If you cast a spell with a range of Self, the spell affects both twins. However, if the spell would affect other creatures, the effects do not stack if the creature is in range of both effects.
Team of One. If you take your Action and Bonus Action with different twins, you can use your Bonus Action to take the Attack (1 attack only), Dash, Disengage, Help, Search, Study, or Utilise actions. When assisting an ability check, the Help action can only be taken if you are proficient in the relevant ability.
You can use this feature a number of times equal to your Proficiency Bonus. You regain all uses of this feature when you complete a short rest.
Luciferian Torch
You know the Dancing Lights and Control Flames cantrips. Charisma is your spellcasting ability for them.
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