Homebrew Drider Hybrid Species Details
Driders were created from primarily drow (Or other species) in an agonizing process. They grew physically stronger and kept all magical and other abilities and skills they learned during their lives, however, they were formed then into Driders; centaur-like creatures, appearing as drow from the waist up, with their lower portions replaced by the abdomen and legs of immense spiders. They were sexless because Lolth did not want to have a race of enemies to the drow.
Driders naturally developed a venom that could sap their victims' strength and paralyze them for upwards of twenty minutes. They could deliver the venom with a bite, or they could alternatively use it as a sticky coating on their weapons. They were immune to all poisons. Driders could reliably climb like spiders, the only difference between these two species' movement abilities was the driders' inability to walk upside down on ceilings; they were too heavy for that. About half of the drider population had the ability to spin webs like spiders. They could do so up to ten times per day and these webs worked like a rope of entanglement. It was dangerous for everybody except for its creator. Their darkvision had a shorter range than that of a drow, though their senses were sharper.
Drider Hybrid Traits
Creature Type: Monstrosity
Size: Large (about 6 - 9 feet tall)
Speed: 30 feet., Climb 30 feet.
Darkvision
You have Darkvision with a range of 120 feet.
Drider Resilience
You have Immunity to Poison damage.
Sunlight Sensitivity
While in sunlight, You has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker
A Drider ignores movement restrictions caused by webbing.
Spider Climb
You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Poison Tipped
Driders naturally developed a venom that could sap their victims' strength and paralyze them for upwards of twenty minutes.
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