Homebrew Aasimon (Greater Celestial) Species Details
Celestials were good outsiders from one of the Celestial Planes, and the cosmological counterparts and antithesis to fiends. While the term "angel" properly referred to a subset of celestials, those on the Material Plane helped by any celestial being might claim to have been "visited by an angel".
All celestials, regardless of species, station or creed, were united in one thing: good will. Celestials were commonly thought of not just as "good beings" but embodiments of "all that is good"; the very essence of it suffused every bit of their being, body and soul.
Celestials were beings of magnificent, empyreal aspect, but that aspect varied widely in appearance. Whether it was stately or wild however, virtually all were comely and beautiful to behold in their own unique ways. Even those known to have strange or frightening appearances never seemed evil.
Aasimon (Greater Celestial) Traits
Celestial Resistance, Darkvision, Healing Hands, Light Bearer, Celestial RevelationCelestial Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.
Light Bearer
You know the Light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can't do so again until you finish a Long Rest.
Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage's type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance.
Here are the transformation options:
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Heavenly Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.
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Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.
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Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.
Previous Versions
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