Homebrew Winged Elf (Avariel) Species Details
Avariel
Avariel (winged elves) are a magical people of otherworldly grace, living in the world but not entirely part of it.
Description
Avariel (often known as "Winged Elf") were among the first of the elf races to migrate to Faerun. They are more delicate than their earth-bound cousins, with hollow bones to aid their flight. They have pale skin, often porcelain white. Their eyes are slightly larger than normal and range in color from brilliant blues to green or purple. Most notable of all of the avariel's physical characteristics are their wings. Broad and feathered, they can span up to 10 feet when fully extended. They are usually whatever color you want them to be, so they could be black, brown or speckled. Avariel are known to practice the dyeing of wing tips for both fashion and indicating social status.
Though many have been found on Faerun, the Elven Diaspora in ages past has left pockets of them on many worlds, often in great aeries at the tops of the tallest mountains.
Avariel prefer loose fitting clothing, usually flowing and designed to flap in the wind as they fly. Rarely will they wear any form of armor that is not light weight as it restricts their flight. For weapons they tend towards spears and bows, preferring to remain at a distance from their foes, though some have developed a particular martial arts style utilizing claws on their hands and feet, their attacks mimicking birds of prey.
Winged Elf (Avariel) Traits
As an Avariel Elf player character, you have the following traits.Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.
Size
You are Medium.
Speed
Your walking speed is 30 feet. You have a flight speed equal to your movement speed as long as you are not wearing medium or heavy armor.
Wings
You have a pair of wings that grant you a flight speed equal to your walking speed. Broad and feathered, they can span up to 10 feet when fully extended. They are usually white, but could be black, brown or speckled.
Darkvision
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Keen Senses
You have proficiency in the Perception skill.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious.
Reflexive Avoidance
You may flap your wings as a reaction to a creature making an attack roll against you. When you do so, you move up to 10 feet in a straight line away from the attacker, imposing disadvantage on the triggering attack roll. A creature, wall, or other obstacle blocks this movement. If the attack was part of a multi-attack or using the Extra Attack feature, you cannot be targeted with the subsequent attacks if this movement takes you out of range. This movement does not trigger attacks of opportunity. You may use this ability a number of times equal to your Proficiency Modifier and it refreshes after a Long Rest.
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