Homebrew Ghoul Species Details

Ghouls or necrotic post-humans are decrepit, rotting, zombie-like mutants. They are victims of heavy radiation poisoning which results in their skin decaying and, paradoxically, greatly extends their individual lifetime. Although they look like a walking corpse, Ghouls are in fact otherwise normal humans who have been exposed to massive amounts of radiation during the Great War and survived against all odds. The name Ghoul comes from the mythological beings that devoured flesh and also resembled Ghouls. Ghoul bodies have been changed by the radiation, their internal systems degrading causing their bodies to be less affected by damage.

Ghoul Traits

Ghouls age slow, like an Elf

Aging

Ghouls, compared to humans, age at a snails pace. When the ghoulifacation process begins, they normally are stuck presenting at the age that they turned

Child Of Atom

Due to what the Ghoul has become, they are now resistant to radiation of all forms, making them forbidable wastelanders. 

When making checks against Radiation, you do so with advantage, and your prof bonus is added twice instead of once to your rads resist base.

Dark Vision

Radiation has taken root in the body of the Ghouls, giving them better eyesight-  as a ghoul, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Sleep

due to the Ghoulification process, your body has learned to survive on few hours of sleep, and have mastered the art of conquering your exhaustion. As a result, you only need 4 hours of rest a night, and when faced with exhaustion, you have advantage against the save.

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