Homebrew Gaia Automaton Species Details
Gaia Automaton are automatons made from a mix of earthy material, given a single objective to do without rest. whiles commonly called "golems" they are more like war-forged or other mechanical creatures as they follow a set "program", a command instilled as a written letter within there core/heart.
with a tough stone or hard ground mineral exterior fused with a mud or other wise viscous earthy material, the use of Gaia Automaton was deeply linked to ancient druidic culture, mostly used for endless and mindless keepers and tenders of forests and other natural landmarks to keep nature at peace. however the practice of Gaia Automaton was not strictly a druids invention as others has made there own, using anything from arcane to biomechanical machinery however the practice is now mostly forgotten as they have shorter lifespan then a mechanical Automaton.
despite the Gaia Automaton being mostly being mindless, use only for there one command some have gained a form of sentience, most scholars agree this is because of a flaw in the core, most agreed to be a small smudge on the paper command or something akin to "damaging" the command, however there is no definitive answer on what causes these sentient Gaia Automatons.
Gaia Automaton Traits
Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
Creators note
fun fact: this race/species was made from the 2024 dwarf, twisted and edited to make a playable "golem"
construct's perks
as a Gaia Automaton, you do not need to eat or sleep, instead of sleeping you slowly absorb the dirt and small pebbles whiles resting
Terra Body
You have Resistance to Lightning damage. You also will give this effect to allies within 5ft of your position.
Gaia's trade
any time a spell attempts to heal you, you must make a DC 12 + your con modifier check, if succeeded you heal like normal, if failed the spell does not heal you.
Salvage Nature
As a Reaction after a event that has delt damage to you, you gain temporary hit points equal to the damage taken from that source. this temporary health lasts until the next turn
You can use this Reaction once, and you the expended use when you finish a Long Rest.
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