Homebrew Born werewolf Species Details

You were born as a werewolf instead of being bit or cursed to be one. 

Update log:

 

Update 1;

Fixed ability score bonus to actually work.

 

Update 2;

Added small buff and debuff during full moon. And added update log. 

 

Update 3; 

Updated size of wolf form to be slightly bigger so its more accurate to real life wolves. Also updated the wording of one of the traits to be more clear.

Update 4;

Added "enhanced senses" trait. 

Born werewolf Traits

As a werewolf, you have the following racial traits.

Creature Type

You are humanoid.

Size

You are Medium 

Speed

Your walking speed is 35 feet. 

Fire bad

If you see unsecured flames within 25 ft of you, you must roll a DC 15 wisdom saving throw or become frightened. You dont have a fire vunrability, just a fear. 

Shapechanger

As an action, you can change your form into your true form, a wolf, though none of your game statistics change. You are still yourself, you can control yourself, you dont go into a murderous frenzy. Your wolf form is slightly bigger than a great dane dog. Unlike cursed werewolves, born werewolves dont have an inbetween/hybrid form, just the two forms (full humanoid and full wolf) 

You stay in the new form until you use an action to revert. You always revert to wolf form upon death or unconsciousness.

Thick skin

Your tough skin grants you resistance to bludgeoning damage

Maul

In your true form, you can use your claws and teeth to make a claw attack (1d4 slashing) or a bite attack (1d6 peircing) 

Prideful

Once per long rest you may use a reaction to reroll a 1 on a STR/DEX based skill check (not an attack) 

Lifespan

Born werewolves are immortal and stop ageing at 25.

They can still be killed though. 

Lunar cycle

During a full moon you gain a +2 to all STR/DEX skills you are proficient in but also gain a -3 to all INT skills you are not proficient in. This effect lasts until sunrise

During a dark moon/new moon (same thing but different names) you gain a -1 to all skills you are not proficient in. This effect lasts until sunrise

Enhanced senses

Your enhanced senses give you advantage on any checks that use scent or hearing.

You also gain disadvantige on any saving throws to do with scent or noise (for example, a saving throw to avoid the deafened condidtion, or a con saving throw to do with scent. ) 

Previous Versions

Name Date Modified Views Adds Version Actions
5/6/2025 7:27:05 AM
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Coming Soon
5/7/2025 6:32:08 AM
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Coming Soon
5/8/2025 7:41:40 AM
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Coming Soon
5/10/2025 2:59:15 PM
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Coming Soon

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