Homebrew Awakened Octopus Species Details
Awakened Octopus
Through some form of magic, you have been granted sentience. Whether some cruel joke, a naturally occurring magical phenomenon, or an attempt to bring intellect to a dear pet, you have been mentally elevated, and now have a consciousness of your own. And that consciousness desires adventure!
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Creature Type
You are a Beast.
Life Span
Through the magic that awakened you, you have been granted extended lifespan, between 30-40 years.
Height and Weight
Standing, the typical octopus is only 6 inches off the ground, but can reach far higher with it's tentacles.
Octopus can weigh up to 150 pounds.
Awakened Octopus Traits
You have the following racial traits.Creature Type
You are a Beast
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 20 feet. You have a climbing speed of 10 and a swimming speed of 35
Boneless Creature
You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple.
With no skeleton to support weight, you count as one size smaller when determining your carrying capacity and the weight you can push, drag, or lift.
Darkvision
You can see in dim light within 30 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Molluscan Nature
You can travel above water normally for up to one hour. At the end of this hour and each subsequent hour, gain one level of exhaustion. Being submerged for one minute in water removes one level of exhaustion gained in this way.
You have 8 arms, of which any number up to 6 can be used to manipulate multiple objects with one [Tooltip Not Found] action. Your tentacles have reach of 10 feet for this action. The DM may require multiple arms for delicate or heavy object manipulation.
If a tentacle is severed, it continues with it's last action for the remainder of it's existence (IE, Attacking an enemy, pulling a lever). If no action was taken, it becomes a tiny creature under the DM's control. This creature shares the same stats as a Crawling Claw. After 1 hour, the tentacle withers away. Lost tentacles regenerate after 1 month. A spell that recovers hit points cast at or above 3rd level can speed up regeneration by one week. The Regenerate spell instantaneously restores lost tentacles for the duration.
Active Camouflage
As an action, you can alter the coloration of your body to grant yourself advantage on stealth checks relying on sight for one minute. You can use this ability a number of times equal to your proficiency bonus per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/1/2023 12:27:06 AM
|
6
|
1
|
1.0
|
Coming Soon
|
|
|
2/1/2023 12:36:07 AM
|
8
|
4
|
1.1
|
Coming Soon
|
|
|
5/16/2025 2:41:30 AM
|
61
|
20
|
1.2
|
Coming Soon
|
Comments